[Author]
Author = VLADIMPALER72
[Description]
Description = RAS AL GHUL ESCAPED POLICE CUSTODY. HES GETTING THE REMAINING SUPER-RIFLES AND MOVING THEM OUT OF GOTHAM TO RESELL THEM. THEY NEED TO BE FOUND AND DESTROYED!
[Objectives]
Objectivescount = 34

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -764.9621
Objectives[0]positionY = -772.2682
Objectives[0]positionZ = 84.89867
Objectives[0]Heading = 175
Objectives[0]model = Batman(YearOne)
Objectives[0]variation = Default
Objectives[0]SetWeather = Raining
Objectives[0]SetTime = 17
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -692.2061
Objectives[0]mission_Actors[0]positionY = -891.9041
Objectives[0]mission_Actors[0]positionZ = 30.33801
Objectives[0]mission_Actors[0]Heading = 270
Objectives[0]mission_Actors[0]String_Name = Aguilar
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 400
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 45
Objectives[0]mission_Actors[0]Hearing_Range = 35
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Dagger
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 1
Objectives[0]mission_Actors[0]Task_Guard_Range = 7
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -685.9736
Objectives[0]mission_Actors[1]positionY = -875.6553
Objectives[0]mission_Actors[1]positionZ = 29.66382
Objectives[0]mission_Actors[1]Heading = 170
Objectives[0]mission_Actors[1]String_Name = Aguilar
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Dagger
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 1
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -686.1026
Objectives[0]mission_Actors[2]positionY = -897.2629
Objectives[0]mission_Actors[2]positionZ = 32.03214
Objectives[0]mission_Actors[2]Heading = 345
Objectives[0]mission_Actors[2]String_Name = Aguilar
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 400
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Dagger
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 10
Objectives[0]mission_Actors[3]positionX = -674.3057
Objectives[0]mission_Actors[3]positionY = -889.8669
Objectives[0]mission_Actors[3]positionZ = 39.34097
Objectives[0]mission_Actors[3]Heading = 79.99997
Objectives[0]mission_Actors[3]String_Name = Aguilar
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 500
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 55
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Railgun
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -690.1178
Objectives[0]mission_Actors[4]positionY = -876.9168
Objectives[0]mission_Actors[4]positionZ = 24.49907
Objectives[0]mission_Actors[4]Heading = 205
Objectives[0]mission_Actors[4]String_Name = Aguilar
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 400
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = StunGun
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -691.4278
Objectives[0]mission_Actors[5]positionY = -882.135
Objectives[0]mission_Actors[5]positionZ = 30.33801
Objectives[0]mission_Actors[5]Heading = 270
Objectives[0]mission_Actors[5]String_Name = Aguilar
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 500
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = StunGun
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -691.2462
Objectives[0]mission_Actors[6]positionY = -887.0573
Objectives[0]mission_Actors[6]positionZ = 30.33801
Objectives[0]mission_Actors[6]Heading = 270
Objectives[0]mission_Actors[6]String_Name = Aguilar
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 400
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MicroSMG
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -683.1486
Objectives[0]mission_Actors[7]positionY = -883.1327
Objectives[0]mission_Actors[7]positionZ = 24.49907
Objectives[0]mission_Actors[7]Heading = 150
Objectives[0]mission_Actors[7]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 200
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 20
Objectives[0]mission_Actors[7]CombatMovement = Defensive
Objectives[0]mission_Actors[7]weapon = Pistol
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -682.3517
Objectives[0]mission_Actors[8]positionY = -883.9512
Objectives[0]mission_Actors[8]positionZ = 24.49907
Objectives[0]mission_Actors[8]Heading = 125
Objectives[0]mission_Actors[8]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MicroSMG
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -684.1801
Objectives[0]mission_Actors[9]positionY = -883.1117
Objectives[0]mission_Actors[9]positionZ = 24.49907
Objectives[0]mission_Actors[9]Heading = 190
Objectives[0]mission_Actors[9]String_Name = g_m_y_pologoon_02
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = SweeperShotgun
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -655.8545
Objectives[0]mission_Actors[10]positionY = -890.3125
Objectives[0]mission_Actors[10]positionZ = 24.72405
Objectives[0]mission_Actors[10]Heading = 260
Objectives[0]mission_Actors[10]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = CombatPDW
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 1
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -654.2778
Objectives[0]mission_Actors[11]positionY = -895.3381
Objectives[0]mission_Actors[11]positionZ = 24.76306
Objectives[0]mission_Actors[11]Heading = 260
Objectives[0]mission_Actors[11]String_Name = A_M_Y_MexThug_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = CombatShotgun
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -683.8899
Objectives[0]mission_Actors[12]positionY = -886.7255
Objectives[0]mission_Actors[12]positionZ = 24.49907
Objectives[0]mission_Actors[12]Heading = 34.99997
Objectives[0]mission_Actors[12]String_Name = g_m_y_mexgoon_03
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = CarbineRifleMk2
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -685.7327
Objectives[0]mission_Actors[13]positionY = -881.956
Objectives[0]mission_Actors[13]positionZ = 24.49907
Objectives[0]mission_Actors[13]Heading = 195
Objectives[0]mission_Actors[13]String_Name = ig_andreas
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1/Pickup
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MachinePistol
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = -687.4449
Objectives[0]mission_Vehicles[0]positionY = -885.0771
Objectives[0]mission_Vehicles[0]positionZ = 24.45945
Objectives[0]mission_Vehicles[0]Heading = 270
Objectives[0]mission_Vehicles[0]Name = Youga Classic
Objectives[0]mission_Vehicles[0]Model = youga2
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -683.4744
Objectives[0]mission_Vehicles[1]positionY = -879.7358
Objectives[0]mission_Vehicles[1]positionZ = 24.47425
Objectives[0]mission_Vehicles[1]Heading = 55.0004
Objectives[0]mission_Vehicles[1]Name = Baller
Objectives[0]mission_Vehicles[1]Model = baller
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -683.4008
Objectives[0]mission_Vehicles[2]positionY = -889.0392
Objectives[0]mission_Vehicles[2]positionZ = 23.93046
Objectives[0]mission_Vehicles[2]Heading = 60.00011
Objectives[0]mission_Vehicles[2]Name = Blade
Objectives[0]mission_Vehicles[2]Model = blade
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilRed
Objectives[0]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 132.1017
Objectives[0]mission_Vehicles[3]positionY = -1070.198
Objectives[0]mission_Vehicles[3]positionZ = 28.69333
Objectives[0]mission_Vehicles[3]Heading = 204.9977
Objectives[0]mission_Vehicles[3]Name = Voodoo Custom
Objectives[0]mission_Vehicles[3]Model = voodoo
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilGarnetRed
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilSeaFoamBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 137.0576
Objectives[0]mission_Vehicles[4]positionY = -1069.494
Objectives[0]mission_Vehicles[4]positionZ = 28.62608
Objectives[0]mission_Vehicles[4]Heading = 38.7795
Objectives[0]mission_Vehicles[4]Name = Virgo Classic
Objectives[0]mission_Vehicles[4]Model = virgo3
Objectives[0]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilOffWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 14
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 133.1524
Objectives[0]mission_Vehicles[5]positionY = -1075.684
Objectives[0]mission_Vehicles[5]positionZ = 28.38295
Objectives[0]mission_Vehicles[5]Heading = 70.01516
Objectives[0]mission_Vehicles[5]Name = Warrener
Objectives[0]mission_Vehicles[5]Model = warrener
Objectives[0]mission_Vehicles[5]PrimaryColor = EpsilonBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilOffWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = prop_npc_phone_02
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -684.0733
Objectives[0]mission_Pickup_Props[0]positionY = -885.1198
Objectives[0]mission_Pickup_Props[0]positionZ = 23.99907
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 94.99993
Objectives[0]mission_Pickup_Props[1]Model = prop_cs_envolope_01
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -1371.458
Objectives[0]mission_Pickup_Props[1]positionY = -464.9213
Objectives[0]mission_Pickup_Props[1]positionZ = 72.29641
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -10.00001
Objectives[0]mission_Pickup_Props[2]Model = p_blueprints_01_s
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -1374.627
Objectives[0]mission_Pickup_Props[2]positionY = -462.2657
Objectives[0]mission_Pickup_Props[2]positionZ = 71.7591
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 5.000016
Objectives[0]mission_Pickup_Props[3]Model = prop_med_bag_01b
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -1371.842
Objectives[0]mission_Pickup_Props[3]positionY = -465.3303
Objectives[0]mission_Pickup_Props[3]positionZ = 72.29641
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -99.99994
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -1393.901
Objectives[1]positionY = -597.8474
Objectives[1]positionZ = 29.31956
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = CHN1_WAVE_ZERO_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = TURN ON BATMAN MOD - SUITS - BATMAN LOA
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 0
Objectives[2]ColorR = 0
Objectives[2]ColorG = 0
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -765.7585
Objectives[2]positionY = -776.73
Objectives[2]positionZ = 83.9785
Objectives[2]Heading = 145
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = RAS AL GHUL ESCAPED POLICE CUSTODY. NOW HES TRYING TO GET HIS WEAPONS BACK BEFORE THEY ARE FOUND AND DESTROYED. I NEED TO FIND HIS SUPPLY AND DESTROY IT BEFORE HE CAN RESELL THEM SOMEWHERE ELSE.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 0
Objectives[3]ColorR = 0
Objectives[3]ColorG = 128
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -767.6067
Objectives[3]positionY = -793.0677
Objectives[3]positionZ = 83.9035
Objectives[3]Heading = -620
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = -683.535
Objectives[4]positionY = -883.8475
Objectives[4]positionZ = 23.49907
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = True
Objectives[4]DropPickups = True
Objectives[4]Droped_Pickup_Model = p_amb_phone_01
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = THIS STIFF LOOKS LIKE HE WAS RUNNING THIS OPERATION. HIS PHONE WILL GIVE ME WHERE HES BEEN.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 2
Objectives[5]ColorR = 255
Objectives[5]ColorG = 0
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -683.6606
Objectives[5]positionY = -884.8351
Objectives[5]positionZ = 23.49907
Objectives[5]Heading = 465
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 24
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 14
Objectives[5]mission_Actors[0]positionX = 124.3219
Objectives[5]mission_Actors[0]positionY = -1071.235
Objectives[5]mission_Actors[0]positionZ = 29.19236
Objectives[5]mission_Actors[0]Heading = 200
Objectives[5]mission_Actors[0]String_Name = g_m_m_mexboss_02
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Pistol50
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 124.8368
Objectives[5]mission_Actors[1]positionY = -1072.469
Objectives[5]mission_Actors[1]positionZ = 29.19236
Objectives[5]mission_Actors[1]Heading = 45
Objectives[5]mission_Actors[1]String_Name = g_f_y_vagos_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Bat
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 14
Objectives[5]mission_Actors[2]positionX = 123.9919
Objectives[5]mission_Actors[2]positionY = -1072.228
Objectives[5]mission_Actors[2]positionZ = 29.19236
Objectives[5]mission_Actors[2]Heading = 290
Objectives[5]mission_Actors[2]String_Name = g_m_y_salvagoon_03
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Bat
Objectives[5]mission_Actors[2]Variation = Default
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 14
Objectives[5]mission_Actors[3]positionX = 136.1015
Objectives[5]mission_Actors[3]positionY = -1081.686
Objectives[5]mission_Actors[3]positionZ = 29.19359
Objectives[5]mission_Actors[3]Heading = 355
Objectives[5]mission_Actors[3]String_Name = g_m_y_salvagoon_03
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = False
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 200
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Bat
Objectives[5]mission_Actors[3]Variation = Default
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = 136.3913
Objectives[5]mission_Actors[4]positionY = -1080.742
Objectives[5]mission_Actors[4]positionZ = 29.19304
Objectives[5]mission_Actors[4]Heading = 115
Objectives[5]mission_Actors[4]String_Name = g_m_y_salvagoon_01
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = False
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 100
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Dagger
Objectives[5]mission_Actors[4]Variation = Default
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 135.4093
Objectives[5]mission_Actors[5]positionY = -1080.7
Objectives[5]mission_Actors[5]positionZ = 29.19303
Objectives[5]mission_Actors[5]Heading = 245
Objectives[5]mission_Actors[5]String_Name = g_m_y_salvaboss_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = False
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Crowbar
Objectives[5]mission_Actors[5]Variation = Default
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 135.0977
Objectives[5]mission_Actors[6]positionY = -1082.051
Objectives[5]mission_Actors[6]positionZ = 29.19379
Objectives[5]mission_Actors[6]Heading = 322.3105
Objectives[5]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = False
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 200
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = SawnOffShotgun
Objectives[5]mission_Actors[6]Variation = Default
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 125.2845
Objectives[5]mission_Actors[7]positionY = -1071.837
Objectives[5]mission_Actors[7]positionZ = 29.19236
Objectives[5]mission_Actors[7]Heading = 69.99997
Objectives[5]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = False
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 100
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = CeramicPistol
Objectives[5]mission_Actors[7]Variation = Default
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 135.7809
Objectives[5]mission_Actors[8]positionY = -1072.507
Objectives[5]mission_Actors[8]positionZ = 29.19236
Objectives[5]mission_Actors[8]Heading = 105
Objectives[5]mission_Actors[8]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = False
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 100
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 35
Objectives[5]mission_Actors[8]Hearing_Range = 35
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = SMG
Objectives[5]mission_Actors[8]Variation = Default
Objectives[5]mission_Actors[8]Task = 1
Objectives[5]mission_Actors[8]Task_Guard_Range = 20
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 14
Objectives[5]mission_Actors[9]positionX = 135.9436
Objectives[5]mission_Actors[9]positionY = -1070.901
Objectives[5]mission_Actors[9]positionZ = 29.19236
Objectives[5]mission_Actors[9]Heading = 60
Objectives[5]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[9]Relationship_Group = Enemy1
Objectives[5]mission_Actors[9]AddBlip = False
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 200
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = Wrench
Objectives[5]mission_Actors[9]Variation = Default
Objectives[5]mission_Actors[9]Task = 0
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 14
Objectives[5]mission_Actors[10]positionX = 135.12
Objectives[5]mission_Actors[10]positionY = -1070.13
Objectives[5]mission_Actors[10]positionZ = 29.19236
Objectives[5]mission_Actors[10]Heading = 200
Objectives[5]mission_Actors[10]String_Name = g_m_y_korean_02
Objectives[5]mission_Actors[10]Relationship_Group = Enemy1
Objectives[5]mission_Actors[10]AddBlip = False
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 200
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = MicroSMG
Objectives[5]mission_Actors[10]Variation = Default
Objectives[5]mission_Actors[10]Task = 0
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = 133.9832
Objectives[5]mission_Actors[11]positionY = -1064.731
Objectives[5]mission_Actors[11]positionZ = 29.19236
Objectives[5]mission_Actors[11]Heading = 180
Objectives[5]mission_Actors[11]String_Name = g_m_y_korean_01
Objectives[5]mission_Actors[11]Relationship_Group = Enemy1
Objectives[5]mission_Actors[11]AddBlip = False
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 200
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = SweeperShotgun
Objectives[5]mission_Actors[11]Variation = Default
Objectives[5]mission_Actors[11]Task = 0
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = 134.1941
Objectives[5]mission_Actors[12]positionY = -1065.936
Objectives[5]mission_Actors[12]positionZ = 29.19236
Objectives[5]mission_Actors[12]Heading = 15
Objectives[5]mission_Actors[12]String_Name = g_m_y_korlieut_01
Objectives[5]mission_Actors[12]Relationship_Group = Enemy1
Objectives[5]mission_Actors[12]AddBlip = False
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 100
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = SwitchBlade
Objectives[5]mission_Actors[12]Variation = Default
Objectives[5]mission_Actors[12]Task = 0
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = 146.7894
Objectives[5]mission_Actors[13]positionY = -1071.767
Objectives[5]mission_Actors[13]positionZ = 29.19236
Objectives[5]mission_Actors[13]Heading = 170
Objectives[5]mission_Actors[13]String_Name = a_m_m_hillbilly_02
Objectives[5]mission_Actors[13]Relationship_Group = Enemy1
Objectives[5]mission_Actors[13]AddBlip = False
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 200
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = Machete
Objectives[5]mission_Actors[13]Variation = Default
Objectives[5]mission_Actors[13]Task = 0
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 4
Objectives[5]mission_Actors[14]positionX = 147.0266
Objectives[5]mission_Actors[14]positionY = -1072.771
Objectives[5]mission_Actors[14]positionZ = 29.19236
Objectives[5]mission_Actors[14]Heading = 350
Objectives[5]mission_Actors[14]String_Name = A_M_M_OG_Boss_01
Objectives[5]mission_Actors[14]Relationship_Group = Enemy1
Objectives[5]mission_Actors[14]AddBlip = False
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 300
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = KnuckleDuster
Objectives[5]mission_Actors[14]Variation = Default
Objectives[5]mission_Actors[14]Task = 0
Objectives[5]mission_Actors[14]Task_Guard_Range = 5
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = 148.1267
Objectives[5]mission_Actors[15]positionY = -1071.712
Objectives[5]mission_Actors[15]positionZ = 29.19236
Objectives[5]mission_Actors[15]Heading = 130
Objectives[5]mission_Actors[15]String_Name = g_f_y_families_01
Objectives[5]mission_Actors[15]Relationship_Group = Enemy1
Objectives[5]mission_Actors[15]AddBlip = False
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]SetHealth = 200
Objectives[5]mission_Actors[15]DieFromHeadShot = True
Objectives[5]mission_Actors[15]CanExitVehicle = True
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 30
Objectives[5]mission_Actors[15]Hearing_Range = 30
Objectives[5]mission_Actors[15]CombatMovement = Offensive
Objectives[5]mission_Actors[15]weapon = HeavyPistol
Objectives[5]mission_Actors[15]Variation = Default
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Actors[16]Survive_Number = 0
Objectives[5]mission_Actors[16]Failed_Text = 
Objectives[5]mission_Actors[16]Remove_After = 14
Objectives[5]mission_Actors[16]positionX = 130.8293
Objectives[5]mission_Actors[16]positionY = -1062.096
Objectives[5]mission_Actors[16]positionZ = 29.19236
Objectives[5]mission_Actors[16]Heading = 15.00001
Objectives[5]mission_Actors[16]String_Name = g_m_y_famfor_01
Objectives[5]mission_Actors[16]Relationship_Group = Enemy1
Objectives[5]mission_Actors[16]AddBlip = False
Objectives[5]mission_Actors[16]ShowCone = False
Objectives[5]mission_Actors[16]Invincible = False
Objectives[5]mission_Actors[16]SetHealth = 300
Objectives[5]mission_Actors[16]DieFromHeadShot = True
Objectives[5]mission_Actors[16]CanExitVehicle = True
Objectives[5]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[16]AlwaysFight = True
Objectives[5]mission_Actors[16]Seeing_Range = 30
Objectives[5]mission_Actors[16]Hearing_Range = 30
Objectives[5]mission_Actors[16]CombatMovement = Offensive
Objectives[5]mission_Actors[16]weapon = KnuckleDuster
Objectives[5]mission_Actors[16]Variation = Default
Objectives[5]mission_Actors[16]Task = 0
Objectives[5]mission_Actors[16]Task_Guard_Range = 5
Objectives[5]mission_Actors[16]Task_Stay_In_Range = True
Objectives[5]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[16]Task_Scenario = NONE
Objectives[5]mission_Actors[17]Survive_Number = 0
Objectives[5]mission_Actors[17]Failed_Text = 
Objectives[5]mission_Actors[17]Remove_After = 0
Objectives[5]mission_Actors[17]positionX = 130.5353
Objectives[5]mission_Actors[17]positionY = -1060.865
Objectives[5]mission_Actors[17]positionZ = 29.19236
Objectives[5]mission_Actors[17]Heading = 175.0025
Objectives[5]mission_Actors[17]String_Name = g_m_y_famdnf_01
Objectives[5]mission_Actors[17]Relationship_Group = Enemy1
Objectives[5]mission_Actors[17]AddBlip = False
Objectives[5]mission_Actors[17]ShowCone = False
Objectives[5]mission_Actors[17]Invincible = False
Objectives[5]mission_Actors[17]SetHealth = 300
Objectives[5]mission_Actors[17]DieFromHeadShot = True
Objectives[5]mission_Actors[17]CanExitVehicle = True
Objectives[5]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[17]AlwaysFight = True
Objectives[5]mission_Actors[17]Seeing_Range = 30
Objectives[5]mission_Actors[17]Hearing_Range = 30
Objectives[5]mission_Actors[17]CombatMovement = Offensive
Objectives[5]mission_Actors[17]weapon = RevolverMk2
Objectives[5]mission_Actors[17]Variation = Default
Objectives[5]mission_Actors[17]Task = 0
Objectives[5]mission_Actors[17]Task_Guard_Range = 5
Objectives[5]mission_Actors[17]Task_Stay_In_Range = True
Objectives[5]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[17]Task_Scenario = NONE
Objectives[5]mission_Actors[18]Survive_Number = 0
Objectives[5]mission_Actors[18]Failed_Text = 
Objectives[5]mission_Actors[18]Remove_After = 0
Objectives[5]mission_Actors[18]positionX = 149.9053
Objectives[5]mission_Actors[18]positionY = -1059.102
Objectives[5]mission_Actors[18]positionZ = 29.19647
Objectives[5]mission_Actors[18]Heading = 145
Objectives[5]mission_Actors[18]String_Name = g_m_y_famca_01
Objectives[5]mission_Actors[18]Relationship_Group = Enemy1
Objectives[5]mission_Actors[18]AddBlip = False
Objectives[5]mission_Actors[18]ShowCone = False
Objectives[5]mission_Actors[18]Invincible = False
Objectives[5]mission_Actors[18]SetHealth = 400
Objectives[5]mission_Actors[18]DieFromHeadShot = True
Objectives[5]mission_Actors[18]CanExitVehicle = True
Objectives[5]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[18]AlwaysFight = True
Objectives[5]mission_Actors[18]Seeing_Range = 30
Objectives[5]mission_Actors[18]Hearing_Range = 30
Objectives[5]mission_Actors[18]CombatMovement = Offensive
Objectives[5]mission_Actors[18]weapon = Railgun
Objectives[5]mission_Actors[18]Variation = Default
Objectives[5]mission_Actors[18]Task = 1
Objectives[5]mission_Actors[18]Task_Guard_Range = 8
Objectives[5]mission_Actors[18]Task_Stay_In_Range = True
Objectives[5]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[18]Task_Scenario = NONE
Objectives[5]mission_Actors[19]Survive_Number = 0
Objectives[5]mission_Actors[19]Failed_Text = 
Objectives[5]mission_Actors[19]Remove_After = 14
Objectives[5]mission_Actors[19]positionX = 133.9242
Objectives[5]mission_Actors[19]positionY = -1051.829
Objectives[5]mission_Actors[19]positionZ = 29.15422
Objectives[5]mission_Actors[19]Heading = 180
Objectives[5]mission_Actors[19]String_Name = g_m_m_chigoon_02
Objectives[5]mission_Actors[19]Relationship_Group = Enemy1
Objectives[5]mission_Actors[19]AddBlip = False
Objectives[5]mission_Actors[19]ShowCone = False
Objectives[5]mission_Actors[19]Invincible = False
Objectives[5]mission_Actors[19]SetHealth = 600
Objectives[5]mission_Actors[19]DieFromHeadShot = True
Objectives[5]mission_Actors[19]CanExitVehicle = True
Objectives[5]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[19]AlwaysFight = True
Objectives[5]mission_Actors[19]Seeing_Range = 30
Objectives[5]mission_Actors[19]Hearing_Range = 30
Objectives[5]mission_Actors[19]CombatMovement = Defensive
Objectives[5]mission_Actors[19]weapon = CombatPistol
Objectives[5]mission_Actors[19]Variation = Default
Objectives[5]mission_Actors[19]Task = 1
Objectives[5]mission_Actors[19]Task_Guard_Range = 2
Objectives[5]mission_Actors[19]Task_Stay_In_Range = True
Objectives[5]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[19]Task_Scenario = NONE
Objectives[5]mission_Actors[20]Survive_Number = 0
Objectives[5]mission_Actors[20]Failed_Text = 
Objectives[5]mission_Actors[20]Remove_After = 0
Objectives[5]mission_Actors[20]positionX = 125.749
Objectives[5]mission_Actors[20]positionY = -1074.957
Objectives[5]mission_Actors[20]positionZ = 29.19236
Objectives[5]mission_Actors[20]Heading = 255
Objectives[5]mission_Actors[20]String_Name = g_m_m_chigoon_01
Objectives[5]mission_Actors[20]Relationship_Group = Enemy1
Objectives[5]mission_Actors[20]AddBlip = False
Objectives[5]mission_Actors[20]ShowCone = False
Objectives[5]mission_Actors[20]Invincible = False
Objectives[5]mission_Actors[20]SetHealth = 200
Objectives[5]mission_Actors[20]DieFromHeadShot = True
Objectives[5]mission_Actors[20]CanExitVehicle = True
Objectives[5]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[20]AlwaysFight = True
Objectives[5]mission_Actors[20]Seeing_Range = 30
Objectives[5]mission_Actors[20]Hearing_Range = 30
Objectives[5]mission_Actors[20]CombatMovement = Offensive
Objectives[5]mission_Actors[20]weapon = PumpShotgunMk2
Objectives[5]mission_Actors[20]Variation = Default
Objectives[5]mission_Actors[20]Task = 0
Objectives[5]mission_Actors[20]Task_Guard_Range = 5
Objectives[5]mission_Actors[20]Task_Stay_In_Range = True
Objectives[5]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[20]Task_Scenario = NONE
Objectives[5]mission_Actors[21]Survive_Number = 0
Objectives[5]mission_Actors[21]Failed_Text = 
Objectives[5]mission_Actors[21]Remove_After = 0
Objectives[5]mission_Actors[21]positionX = 139.5108
Objectives[5]mission_Actors[21]positionY = -1068.499
Objectives[5]mission_Actors[21]positionZ = 29.19236
Objectives[5]mission_Actors[21]Heading = 210
Objectives[5]mission_Actors[21]String_Name = g_m_m_chiboss_01
Objectives[5]mission_Actors[21]Relationship_Group = Enemy1
Objectives[5]mission_Actors[21]AddBlip = False
Objectives[5]mission_Actors[21]ShowCone = False
Objectives[5]mission_Actors[21]Invincible = False
Objectives[5]mission_Actors[21]SetHealth = 200
Objectives[5]mission_Actors[21]DieFromHeadShot = True
Objectives[5]mission_Actors[21]CanExitVehicle = True
Objectives[5]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[21]AlwaysFight = True
Objectives[5]mission_Actors[21]Seeing_Range = 30
Objectives[5]mission_Actors[21]Hearing_Range = 30
Objectives[5]mission_Actors[21]CombatMovement = Offensive
Objectives[5]mission_Actors[21]weapon = Pistol
Objectives[5]mission_Actors[21]Variation = Default
Objectives[5]mission_Actors[21]Task = 0
Objectives[5]mission_Actors[21]Task_Guard_Range = 5
Objectives[5]mission_Actors[21]Task_Stay_In_Range = True
Objectives[5]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[21]Task_Scenario = NONE
Objectives[5]mission_Actors[22]Survive_Number = 0
Objectives[5]mission_Actors[22]Failed_Text = 
Objectives[5]mission_Actors[22]Remove_After = 0
Objectives[5]mission_Actors[22]positionX = 139.5511
Objectives[5]mission_Actors[22]positionY = -1068.999
Objectives[5]mission_Actors[22]positionZ = 29.19236
Objectives[5]mission_Actors[22]Heading = 45.00003
Objectives[5]mission_Actors[22]String_Name = g_f_y_ballas_01
Objectives[5]mission_Actors[22]Relationship_Group = Enemy1
Objectives[5]mission_Actors[22]AddBlip = False
Objectives[5]mission_Actors[22]ShowCone = False
Objectives[5]mission_Actors[22]Invincible = False
Objectives[5]mission_Actors[22]SetHealth = 200
Objectives[5]mission_Actors[22]DieFromHeadShot = True
Objectives[5]mission_Actors[22]CanExitVehicle = True
Objectives[5]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[22]AlwaysFight = True
Objectives[5]mission_Actors[22]Seeing_Range = 30
Objectives[5]mission_Actors[22]Hearing_Range = 30
Objectives[5]mission_Actors[22]CombatMovement = Offensive
Objectives[5]mission_Actors[22]weapon = VintagePistol
Objectives[5]mission_Actors[22]Variation = Default
Objectives[5]mission_Actors[22]Task = 0
Objectives[5]mission_Actors[22]Task_Guard_Range = 5
Objectives[5]mission_Actors[22]Task_Stay_In_Range = True
Objectives[5]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[22]Task_Scenario = NONE
Objectives[5]mission_Actors[23]Survive_Number = 0
Objectives[5]mission_Actors[23]Failed_Text = 
Objectives[5]mission_Actors[23]Remove_After = 0
Objectives[5]mission_Actors[23]positionX = 140.0632
Objectives[5]mission_Actors[23]positionY = -1075.677
Objectives[5]mission_Actors[23]positionZ = 29.19236
Objectives[5]mission_Actors[23]Heading = 175
Objectives[5]mission_Actors[23]String_Name = g_m_y_ballasout_01
Objectives[5]mission_Actors[23]Relationship_Group = Enemy1
Objectives[5]mission_Actors[23]AddBlip = False
Objectives[5]mission_Actors[23]ShowCone = False
Objectives[5]mission_Actors[23]Invincible = False
Objectives[5]mission_Actors[23]SetHealth = 100
Objectives[5]mission_Actors[23]DieFromHeadShot = True
Objectives[5]mission_Actors[23]CanExitVehicle = True
Objectives[5]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[23]AlwaysFight = True
Objectives[5]mission_Actors[23]Seeing_Range = 30
Objectives[5]mission_Actors[23]Hearing_Range = 30
Objectives[5]mission_Actors[23]CombatMovement = Offensive
Objectives[5]mission_Actors[23]weapon = Bottle
Objectives[5]mission_Actors[23]Variation = Default
Objectives[5]mission_Actors[23]Task = 0
Objectives[5]mission_Actors[23]Task_Guard_Range = 5
Objectives[5]mission_Actors[23]Task_Stay_In_Range = True
Objectives[5]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[23]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 1
Objectives[5]mission_Vehicles[0]positionX = 132.0161
Objectives[5]mission_Vehicles[0]positionY = -1057.319
Objectives[5]mission_Vehicles[0]positionZ = 28.58101
Objectives[5]mission_Vehicles[0]Heading = 59.99981
Objectives[5]mission_Vehicles[0]Name = Zion
Objectives[5]mission_Vehicles[0]Model = zion
Objectives[5]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[5]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[5]mission_Vehicles[0]PearlescentColor = PoliceCarBlue
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 130.6427
Objectives[5]ObjectiveMessages[0]positionY = -1072.452
Objectives[5]ObjectiveMessages[0]positionZ = 28.19236
Objectives[5]ObjectiveMessages[0]Message = NOOOOOOOOOOO!!! WE BEING ATTACKED, BLAST THAT FOOL!!! BLAST THAT FOOL!!
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 37.5
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Text = DAMMIT HIS PHONE GOT DESTROYED IN THE FIGHT. I CANT TRACK THEM THIS WAY. BUT I KNOW THESE HOODS ARE FROM THE 11ST GANG. ILL JUST HAVE TO BRING THE FIGHT TO THEM FOR INFO.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 3
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -680.0414
Objectives[6]positionY = -886.5115
Objectives[6]positionZ = 23.49907
Objectives[6]Heading = 75
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 23
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 13
Objectives[6]mission_Actors[0]positionX = -1380.632
Objectives[6]mission_Actors[0]positionY = -585.1855
Objectives[6]mission_Actors[0]positionZ = 30.08753
Objectives[6]mission_Actors[0]Heading = 320
Objectives[6]mission_Actors[0]String_Name = g_m_y_ballasout_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = AssaultSMG
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -1382.114
Objectives[6]mission_Actors[1]positionY = -579.2937
Objectives[6]mission_Actors[1]positionZ = 30.11871
Objectives[6]mission_Actors[1]Heading = 335
Objectives[6]mission_Actors[1]String_Name = g_m_y_ballaeast_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = DoubleBarrelShotgun
Objectives[6]mission_Actors[1]Variation = Default
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -1382.805
Objectives[6]mission_Actors[2]positionY = -578.5607
Objectives[6]mission_Actors[2]positionZ = 30.10685
Objectives[6]mission_Actors[2]Heading = 300
Objectives[6]mission_Actors[2]String_Name = g_m_y_ballaorig_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 100
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = AssaultShotgun
Objectives[6]mission_Actors[2]Variation = Default
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 13
Objectives[6]mission_Actors[3]positionX = -1390.008
Objectives[6]mission_Actors[3]positionY = -586.3051
Objectives[6]mission_Actors[3]positionZ = 30.22588
Objectives[6]mission_Actors[3]Heading = 20.00001
Objectives[6]mission_Actors[3]String_Name = g_m_y_ballaorig_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 300
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = CombatMGMk2
Objectives[6]mission_Actors[3]Variation = Custom
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 13
Objectives[6]mission_Actors[4]positionX = -1397.068
Objectives[6]mission_Actors[4]positionY = -590.9293
Objectives[6]mission_Actors[4]positionZ = 30.31508
Objectives[6]mission_Actors[4]Heading = 20.00001
Objectives[6]mission_Actors[4]String_Name = g_m_y_azteca_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 200
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = MachinePistol
Objectives[6]mission_Actors[4]Variation = Custom
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = -1397.971
Objectives[6]mission_Actors[5]positionY = -591.0577
Objectives[6]mission_Actors[5]positionZ = 30.32478
Objectives[6]mission_Actors[5]Heading = 340
Objectives[6]mission_Actors[5]String_Name = g_m_y_armgoon_02
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 200
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = HeavyPistol
Objectives[6]mission_Actors[5]Variation = Custom
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = -1396.419
Objectives[6]mission_Actors[6]positionY = -589.9133
Objectives[6]mission_Actors[6]positionZ = 30.30394
Objectives[6]mission_Actors[6]Heading = 95.00002
Objectives[6]mission_Actors[6]String_Name = g_m_m_armgoon_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 200
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = RevolverMk2
Objectives[6]mission_Actors[6]Variation = Custom
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 12
Objectives[6]mission_Actors[7]positionX = -1387.966
Objectives[6]mission_Actors[7]positionY = -581.5861
Objectives[6]mission_Actors[7]positionZ = 30.18241
Objectives[6]mission_Actors[7]Heading = 30.00001
Objectives[6]mission_Actors[7]String_Name = g_m_m_armgoon_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 100
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = SpecialCarbine
Objectives[6]mission_Actors[7]Variation = Custom
Objectives[6]mission_Actors[7]Task = 0
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 14
Objectives[6]mission_Actors[8]positionX = -1394.486
Objectives[6]mission_Actors[8]positionY = -613.5255
Objectives[6]mission_Actors[8]positionZ = 30.81475
Objectives[6]mission_Actors[8]Heading = 30.00001
Objectives[6]mission_Actors[8]String_Name = g_m_m_armlieut_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 200
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = AssaultRifle
Objectives[6]mission_Actors[8]Variation = Custom
Objectives[6]mission_Actors[8]Task = 1
Objectives[6]mission_Actors[8]Task_Guard_Range = 2
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 13
Objectives[6]mission_Actors[9]positionX = -1393.911
Objectives[6]mission_Actors[9]positionY = -607.9339
Objectives[6]mission_Actors[9]positionZ = 30.31956
Objectives[6]mission_Actors[9]Heading = 325
Objectives[6]mission_Actors[9]String_Name = g_m_m_armboss_01
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 200
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = PistolMk2
Objectives[6]mission_Actors[9]Variation = Custom
Objectives[6]mission_Actors[9]Task = 0
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 0
Objectives[6]mission_Actors[10]positionX = -1393.445
Objectives[6]mission_Actors[10]positionY = -609.3858
Objectives[6]mission_Actors[10]positionZ = 30.31956
Objectives[6]mission_Actors[10]Heading = 1.366038E-05
Objectives[6]mission_Actors[10]String_Name = g_m_y_strpunk_02
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = False
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 200
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = Unarmed
Objectives[6]mission_Actors[10]Variation = Custom
Objectives[6]mission_Actors[10]Task = 0
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 0
Objectives[6]mission_Actors[11]positionX = -1395.103
Objectives[6]mission_Actors[11]positionY = -608.8403
Objectives[6]mission_Actors[11]positionZ = 30.31956
Objectives[6]mission_Actors[11]Heading = 310
Objectives[6]mission_Actors[11]String_Name = g_m_y_strpunk_01
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = False
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]SetHealth = 200
Objectives[6]mission_Actors[11]DieFromHeadShot = True
Objectives[6]mission_Actors[11]CanExitVehicle = True
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = Unarmed
Objectives[6]mission_Actors[11]Variation = Custom
Objectives[6]mission_Actors[11]Task = 0
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 0
Objectives[6]mission_Actors[12]positionX = -1394.584
Objectives[6]mission_Actors[12]positionY = -609.7972
Objectives[6]mission_Actors[12]positionZ = 30.31956
Objectives[6]mission_Actors[12]Heading = 350
Objectives[6]mission_Actors[12]String_Name = g_m_y_pologoon_02
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1
Objectives[6]mission_Actors[12]AddBlip = False
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]SetHealth = 200
Objectives[6]mission_Actors[12]DieFromHeadShot = True
Objectives[6]mission_Actors[12]CanExitVehicle = True
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 30
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = Unarmed
Objectives[6]mission_Actors[12]Variation = Random
Objectives[6]mission_Actors[12]Task = 0
Objectives[6]mission_Actors[12]Task_Guard_Range = 5
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[13]Survive_Number = 0
Objectives[6]mission_Actors[13]Failed_Text = 
Objectives[6]mission_Actors[13]Remove_After = 0
Objectives[6]mission_Actors[13]positionX = -1397.373
Objectives[6]mission_Actors[13]positionY = -599.164
Objectives[6]mission_Actors[13]positionZ = 30.31956
Objectives[6]mission_Actors[13]Heading = 290
Objectives[6]mission_Actors[13]String_Name = g_m_y_pologoon_01
Objectives[6]mission_Actors[13]Relationship_Group = Enemy1
Objectives[6]mission_Actors[13]AddBlip = False
Objectives[6]mission_Actors[13]ShowCone = False
Objectives[6]mission_Actors[13]Invincible = False
Objectives[6]mission_Actors[13]SetHealth = 200
Objectives[6]mission_Actors[13]DieFromHeadShot = True
Objectives[6]mission_Actors[13]CanExitVehicle = True
Objectives[6]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[13]AlwaysFight = True
Objectives[6]mission_Actors[13]Seeing_Range = 30
Objectives[6]mission_Actors[13]Hearing_Range = 30
Objectives[6]mission_Actors[13]CombatMovement = Offensive
Objectives[6]mission_Actors[13]weapon = StunGun
Objectives[6]mission_Actors[13]Variation = Random
Objectives[6]mission_Actors[13]Task = 1
Objectives[6]mission_Actors[13]Task_Guard_Range = 1
Objectives[6]mission_Actors[13]Task_Stay_In_Range = True
Objectives[6]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[13]Task_Scenario = NONE
Objectives[6]mission_Actors[14]Survive_Number = 0
Objectives[6]mission_Actors[14]Failed_Text = 
Objectives[6]mission_Actors[14]Remove_After = 14
Objectives[6]mission_Actors[14]positionX = -1398.127
Objectives[6]mission_Actors[14]positionY = -601.5176
Objectives[6]mission_Actors[14]positionZ = 30.31956
Objectives[6]mission_Actors[14]Heading = 310.0001
Objectives[6]mission_Actors[14]String_Name = a_m_m_genfat_02
Objectives[6]mission_Actors[14]Relationship_Group = Enemy1
Objectives[6]mission_Actors[14]AddBlip = False
Objectives[6]mission_Actors[14]ShowCone = False
Objectives[6]mission_Actors[14]Invincible = False
Objectives[6]mission_Actors[14]SetHealth = 500
Objectives[6]mission_Actors[14]DieFromHeadShot = True
Objectives[6]mission_Actors[14]CanExitVehicle = True
Objectives[6]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[14]AlwaysFight = True
Objectives[6]mission_Actors[14]Seeing_Range = 30
Objectives[6]mission_Actors[14]Hearing_Range = 30
Objectives[6]mission_Actors[14]CombatMovement = Offensive
Objectives[6]mission_Actors[14]weapon = KnuckleDuster
Objectives[6]mission_Actors[14]Variation = Random
Objectives[6]mission_Actors[14]Task = 0
Objectives[6]mission_Actors[14]Task_Guard_Range = 5
Objectives[6]mission_Actors[14]Task_Stay_In_Range = True
Objectives[6]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[14]Task_Scenario = NONE
Objectives[6]mission_Actors[15]Survive_Number = 0
Objectives[6]mission_Actors[15]Failed_Text = 
Objectives[6]mission_Actors[15]Remove_After = 14
Objectives[6]mission_Actors[15]positionX = -1395.568
Objectives[6]mission_Actors[15]positionY = -600.7297
Objectives[6]mission_Actors[15]positionZ = 30.31956
Objectives[6]mission_Actors[15]Heading = 15.00001
Objectives[6]mission_Actors[15]String_Name = ig_vincent
Objectives[6]mission_Actors[15]Relationship_Group = Enemy1
Objectives[6]mission_Actors[15]AddBlip = False
Objectives[6]mission_Actors[15]ShowCone = False
Objectives[6]mission_Actors[15]Invincible = False
Objectives[6]mission_Actors[15]SetHealth = 500
Objectives[6]mission_Actors[15]DieFromHeadShot = True
Objectives[6]mission_Actors[15]CanExitVehicle = True
Objectives[6]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[15]AlwaysFight = True
Objectives[6]mission_Actors[15]Seeing_Range = 30
Objectives[6]mission_Actors[15]Hearing_Range = 30
Objectives[6]mission_Actors[15]CombatMovement = Offensive
Objectives[6]mission_Actors[15]weapon = KnuckleDuster
Objectives[6]mission_Actors[15]Variation = Random
Objectives[6]mission_Actors[15]Task = 0
Objectives[6]mission_Actors[15]Task_Guard_Range = 5
Objectives[6]mission_Actors[15]Task_Stay_In_Range = True
Objectives[6]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[15]Task_Scenario = NONE
Objectives[6]mission_Actors[16]Survive_Number = 0
Objectives[6]mission_Actors[16]Failed_Text = 
Objectives[6]mission_Actors[16]Remove_After = 14
Objectives[6]mission_Actors[16]positionX = -1398.384
Objectives[6]mission_Actors[16]positionY = -609.6958
Objectives[6]mission_Actors[16]positionZ = 30.31956
Objectives[6]mission_Actors[16]Heading = 350
Objectives[6]mission_Actors[16]String_Name = s_m_y_westsec_01
Objectives[6]mission_Actors[16]Relationship_Group = Enemy1
Objectives[6]mission_Actors[16]AddBlip = False
Objectives[6]mission_Actors[16]ShowCone = False
Objectives[6]mission_Actors[16]Invincible = False
Objectives[6]mission_Actors[16]SetHealth = 200
Objectives[6]mission_Actors[16]DieFromHeadShot = True
Objectives[6]mission_Actors[16]CanExitVehicle = True
Objectives[6]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[16]AlwaysFight = True
Objectives[6]mission_Actors[16]Seeing_Range = 30
Objectives[6]mission_Actors[16]Hearing_Range = 30
Objectives[6]mission_Actors[16]CombatMovement = Offensive
Objectives[6]mission_Actors[16]weapon = Machete
Objectives[6]mission_Actors[16]Variation = Random
Objectives[6]mission_Actors[16]Task = 0
Objectives[6]mission_Actors[16]Task_Guard_Range = 5
Objectives[6]mission_Actors[16]Task_Stay_In_Range = True
Objectives[6]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[16]Task_Scenario = NONE
Objectives[6]mission_Actors[17]Survive_Number = 0
Objectives[6]mission_Actors[17]Failed_Text = 
Objectives[6]mission_Actors[17]Remove_After = 14
Objectives[6]mission_Actors[17]positionX = -1399.721
Objectives[6]mission_Actors[17]positionY = -609.5809
Objectives[6]mission_Actors[17]positionZ = 30.31956
Objectives[6]mission_Actors[17]Heading = 300
Objectives[6]mission_Actors[17]String_Name = u_m_m_curtis
Objectives[6]mission_Actors[17]Relationship_Group = Enemy1
Objectives[6]mission_Actors[17]AddBlip = False
Objectives[6]mission_Actors[17]ShowCone = False
Objectives[6]mission_Actors[17]Invincible = False
Objectives[6]mission_Actors[17]SetHealth = 200
Objectives[6]mission_Actors[17]DieFromHeadShot = True
Objectives[6]mission_Actors[17]CanExitVehicle = True
Objectives[6]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[17]AlwaysFight = True
Objectives[6]mission_Actors[17]Seeing_Range = 30
Objectives[6]mission_Actors[17]Hearing_Range = 30
Objectives[6]mission_Actors[17]CombatMovement = Offensive
Objectives[6]mission_Actors[17]weapon = SwitchBlade
Objectives[6]mission_Actors[17]Variation = Random
Objectives[6]mission_Actors[17]Task = 0
Objectives[6]mission_Actors[17]Task_Guard_Range = 5
Objectives[6]mission_Actors[17]Task_Stay_In_Range = True
Objectives[6]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[17]Task_Scenario = NONE
Objectives[6]mission_Actors[18]Survive_Number = 0
Objectives[6]mission_Actors[18]Failed_Text = 
Objectives[6]mission_Actors[18]Remove_After = 14
Objectives[6]mission_Actors[18]positionX = -1400.648
Objectives[6]mission_Actors[18]positionY = -608.6948
Objectives[6]mission_Actors[18]positionZ = 30.31956
Objectives[6]mission_Actors[18]Heading = 225
Objectives[6]mission_Actors[18]String_Name = u_m_y_caleb
Objectives[6]mission_Actors[18]Relationship_Group = Enemy1
Objectives[6]mission_Actors[18]AddBlip = False
Objectives[6]mission_Actors[18]ShowCone = False
Objectives[6]mission_Actors[18]Invincible = False
Objectives[6]mission_Actors[18]SetHealth = 200
Objectives[6]mission_Actors[18]DieFromHeadShot = True
Objectives[6]mission_Actors[18]CanExitVehicle = True
Objectives[6]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[18]AlwaysFight = True
Objectives[6]mission_Actors[18]Seeing_Range = 30
Objectives[6]mission_Actors[18]Hearing_Range = 30
Objectives[6]mission_Actors[18]CombatMovement = Offensive
Objectives[6]mission_Actors[18]weapon = DoubleBarrelShotgun
Objectives[6]mission_Actors[18]Variation = Random
Objectives[6]mission_Actors[18]Task = 0
Objectives[6]mission_Actors[18]Task_Guard_Range = 5
Objectives[6]mission_Actors[18]Task_Stay_In_Range = True
Objectives[6]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[18]Task_Scenario = NONE
Objectives[6]mission_Actors[19]Survive_Number = 0
Objectives[6]mission_Actors[19]Failed_Text = 
Objectives[6]mission_Actors[19]Remove_After = 14
Objectives[6]mission_Actors[19]positionX = -1383.95
Objectives[6]mission_Actors[19]positionY = -617.5688
Objectives[6]mission_Actors[19]positionZ = 30.81957
Objectives[6]mission_Actors[19]Heading = 99.99993
Objectives[6]mission_Actors[19]String_Name = mp_g_m_pros_01
Objectives[6]mission_Actors[19]Relationship_Group = Enemy1
Objectives[6]mission_Actors[19]AddBlip = False
Objectives[6]mission_Actors[19]ShowCone = False
Objectives[6]mission_Actors[19]Invincible = False
Objectives[6]mission_Actors[19]SetHealth = 300
Objectives[6]mission_Actors[19]DieFromHeadShot = True
Objectives[6]mission_Actors[19]CanExitVehicle = True
Objectives[6]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[19]AlwaysFight = True
Objectives[6]mission_Actors[19]Seeing_Range = 30
Objectives[6]mission_Actors[19]Hearing_Range = 30
Objectives[6]mission_Actors[19]CombatMovement = Offensive
Objectives[6]mission_Actors[19]weapon = Railgun
Objectives[6]mission_Actors[19]Variation = Random
Objectives[6]mission_Actors[19]Task = 0
Objectives[6]mission_Actors[19]Task_Guard_Range = 5
Objectives[6]mission_Actors[19]Task_Stay_In_Range = True
Objectives[6]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[19]Task_Scenario = NONE
Objectives[6]mission_Actors[20]Survive_Number = 0
Objectives[6]mission_Actors[20]Failed_Text = 
Objectives[6]mission_Actors[20]Remove_After = 14
Objectives[6]mission_Actors[20]positionX = -1386.068
Objectives[6]mission_Actors[20]positionY = -615.504
Objectives[6]mission_Actors[20]positionZ = 30.81957
Objectives[6]mission_Actors[20]Heading = 115
Objectives[6]mission_Actors[20]String_Name = u_m_y_juggernaut_01
Objectives[6]mission_Actors[20]Relationship_Group = Enemy1
Objectives[6]mission_Actors[20]AddBlip = False
Objectives[6]mission_Actors[20]ShowCone = False
Objectives[6]mission_Actors[20]Invincible = False
Objectives[6]mission_Actors[20]SetHealth = 500
Objectives[6]mission_Actors[20]DieFromHeadShot = True
Objectives[6]mission_Actors[20]CanExitVehicle = True
Objectives[6]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[20]AlwaysFight = True
Objectives[6]mission_Actors[20]Seeing_Range = 30
Objectives[6]mission_Actors[20]Hearing_Range = 30
Objectives[6]mission_Actors[20]CombatMovement = Offensive
Objectives[6]mission_Actors[20]weapon = Railgun
Objectives[6]mission_Actors[20]Variation = Random
Objectives[6]mission_Actors[20]Task = 0
Objectives[6]mission_Actors[20]Task_Guard_Range = 5
Objectives[6]mission_Actors[20]Task_Stay_In_Range = True
Objectives[6]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[20]Task_Scenario = NONE
Objectives[6]mission_Actors[21]Survive_Number = 0
Objectives[6]mission_Actors[21]Failed_Text = 
Objectives[6]mission_Actors[21]Remove_After = 0
Objectives[6]mission_Actors[21]positionX = -1385.525
Objectives[6]mission_Actors[21]positionY = -625.7881
Objectives[6]mission_Actors[21]positionZ = 30.81957
Objectives[6]mission_Actors[21]Heading = 35
Objectives[6]mission_Actors[21]String_Name = ig_jimmyboston_02
Objectives[6]mission_Actors[21]Relationship_Group = Enemy1
Objectives[6]mission_Actors[21]AddBlip = False
Objectives[6]mission_Actors[21]ShowCone = False
Objectives[6]mission_Actors[21]Invincible = False
Objectives[6]mission_Actors[21]SetHealth = 200
Objectives[6]mission_Actors[21]DieFromHeadShot = True
Objectives[6]mission_Actors[21]CanExitVehicle = True
Objectives[6]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[21]AlwaysFight = True
Objectives[6]mission_Actors[21]Seeing_Range = 30
Objectives[6]mission_Actors[21]Hearing_Range = 30
Objectives[6]mission_Actors[21]CombatMovement = Offensive
Objectives[6]mission_Actors[21]weapon = Railgun
Objectives[6]mission_Actors[21]Variation = Random
Objectives[6]mission_Actors[21]Task = 0
Objectives[6]mission_Actors[21]Task_Guard_Range = 5
Objectives[6]mission_Actors[21]Task_Stay_In_Range = True
Objectives[6]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[21]Task_Scenario = NONE
Objectives[6]mission_Actors[22]Survive_Number = 0
Objectives[6]mission_Actors[22]Failed_Text = 
Objectives[6]mission_Actors[22]Remove_After = 0
Objectives[6]mission_Actors[22]positionX = -1388.662
Objectives[6]mission_Actors[22]positionY = -614.2424
Objectives[6]mission_Actors[22]positionZ = 30.81957
Objectives[6]mission_Actors[22]Heading = 175
Objectives[6]mission_Actors[22]String_Name = g_m_importexport_01
Objectives[6]mission_Actors[22]Relationship_Group = Enemy1
Objectives[6]mission_Actors[22]AddBlip = False
Objectives[6]mission_Actors[22]ShowCone = False
Objectives[6]mission_Actors[22]Invincible = False
Objectives[6]mission_Actors[22]SetHealth = 200
Objectives[6]mission_Actors[22]DieFromHeadShot = True
Objectives[6]mission_Actors[22]CanExitVehicle = True
Objectives[6]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[22]AlwaysFight = True
Objectives[6]mission_Actors[22]Seeing_Range = 30
Objectives[6]mission_Actors[22]Hearing_Range = 30
Objectives[6]mission_Actors[22]CombatMovement = Offensive
Objectives[6]mission_Actors[22]weapon = StunGun
Objectives[6]mission_Actors[22]Variation = Random
Objectives[6]mission_Actors[22]Task = 1
Objectives[6]mission_Actors[22]Task_Guard_Range = 1
Objectives[6]mission_Actors[22]Task_Stay_In_Range = True
Objectives[6]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[22]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 13
Objectives[6]mission_Vehicles[0]positionX = 139.726
Objectives[6]mission_Vehicles[0]positionY = -1074.476
Objectives[6]mission_Vehicles[0]positionZ = 28.7092
Objectives[6]mission_Vehicles[0]Heading = 105.1937
Objectives[6]mission_Vehicles[0]Name = Verlierer
Objectives[6]mission_Vehicles[0]Model = verlierer2
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilGarnetRed
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilSeaFoamBlue
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = 144.819
Objectives[6]mission_Vehicles[1]positionY = -1070.875
Objectives[6]mission_Vehicles[1]positionZ = 28.56021
Objectives[6]mission_Vehicles[1]Heading = 155.0003
Objectives[6]mission_Vehicles[1]Name = Drift Tampa
Objectives[6]mission_Vehicles[1]Model = tampa2
Objectives[6]mission_Vehicles[1]PrimaryColor = UtilBrightRed
Objectives[6]mission_Vehicles[1]SecondaryColor = UtilGunMetal
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = -1
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 14
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = 139.4004
Objectives[6]mission_Vehicles[2]positionY = -1066.74
Objectives[6]mission_Vehicles[2]positionZ = 28.45521
Objectives[6]mission_Vehicles[2]Heading = 79.57231
Objectives[6]mission_Vehicles[2]Name = Specter Custom
Objectives[6]mission_Vehicles[2]Model = specter2
Objectives[6]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[6]mission_Vehicles[2]SecondaryColor = UtilOffWhite
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = -1
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 14
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = 126.8906
Objectives[6]mission_Vehicles[3]positionY = -1070.286
Objectives[6]mission_Vehicles[3]positionZ = 28.56846
Objectives[6]mission_Vehicles[3]Heading = 179.999
Objectives[6]mission_Vehicles[3]Name = Savestra
Objectives[6]mission_Vehicles[3]Model = savestra
Objectives[6]mission_Vehicles[3]PrimaryColor = Green
Objectives[6]mission_Vehicles[3]SecondaryColor = UtilGarnetRed
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = -1
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[4]positionX = 126.9345
Objectives[6]mission_Vehicles[4]positionY = -1076.417
Objectives[6]mission_Vehicles[4]positionZ = 28.84096
Objectives[6]mission_Vehicles[4]Heading = 294.4968
Objectives[6]mission_Vehicles[4]Name = Rapid GT Classic
Objectives[6]mission_Vehicles[4]Model = rapidgt3
Objectives[6]mission_Vehicles[4]PrimaryColor = WornGraphite
Objectives[6]mission_Vehicles[4]SecondaryColor = UtilDarksilver
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = 0
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = False
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]mission_Vehicles[5]positionX = 130.7588
Objectives[6]mission_Vehicles[5]positionY = -1063.67
Objectives[6]mission_Vehicles[5]positionZ = 28.51265
Objectives[6]mission_Vehicles[5]Heading = 250.0003
Objectives[6]mission_Vehicles[5]Name = Peyote
Objectives[6]mission_Vehicles[5]Model = peyote
Objectives[6]mission_Vehicles[5]PrimaryColor = WornDarkRed
Objectives[6]mission_Vehicles[5]SecondaryColor = UtilDarksilver
Objectives[6]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[5]HasPearlescent = False
Objectives[6]mission_Vehicles[5]Livery = 0
Objectives[6]mission_Vehicles[5]DirtLevel = 0
Objectives[6]mission_Vehicles[5]LockedForPlayer = False
Objectives[6]mission_Vehicles[5]Locked = False
Objectives[6]mission_Vehicles[5]Alarm = False
Objectives[6]mission_Vehicles[5]HotWired = False
Objectives[6]mission_Vehicles[5]Invincible = False
Objectives[6]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[5]Remove_After = 15
Objectives[6]mission_Vehicles[5]Survive_Number = 0
Objectives[6]mission_Vehicles[5]Failed_Text = 
Objectives[6]mission_Vehicles[6]positionX = 135.696
Objectives[6]mission_Vehicles[6]positionY = -1064.502
Objectives[6]mission_Vehicles[6]positionZ = 28.39321
Objectives[6]mission_Vehicles[6]Heading = 200.0604
Objectives[6]mission_Vehicles[6]Name = Raptor
Objectives[6]mission_Vehicles[6]Model = raptor
Objectives[6]mission_Vehicles[6]PrimaryColor = WornBlueSilver
Objectives[6]mission_Vehicles[6]SecondaryColor = UtilBrightRed
Objectives[6]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[6]HasPearlescent = False
Objectives[6]mission_Vehicles[6]Livery = 0
Objectives[6]mission_Vehicles[6]DirtLevel = 0
Objectives[6]mission_Vehicles[6]LockedForPlayer = False
Objectives[6]mission_Vehicles[6]Locked = False
Objectives[6]mission_Vehicles[6]Alarm = False
Objectives[6]mission_Vehicles[6]HotWired = False
Objectives[6]mission_Vehicles[6]Invincible = False
Objectives[6]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[6]Remove_After = 14
Objectives[6]mission_Vehicles[6]Survive_Number = 0
Objectives[6]mission_Vehicles[6]Failed_Text = 
Objectives[6]mission_Vehicles[7]positionX = -1401.866
Objectives[6]mission_Vehicles[7]positionY = -586.9692
Objectives[6]mission_Vehicles[7]positionZ = 29.41008
Objectives[6]mission_Vehicles[7]Heading = 300.0324
Objectives[6]mission_Vehicles[7]Name = Buccaneer Custom
Objectives[6]mission_Vehicles[7]Model = buccaneer2
Objectives[6]mission_Vehicles[7]PrimaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[7]SecondaryColor = UtilShadowSilver
Objectives[6]mission_Vehicles[7]PearlescentColor = UtilShadowSilver
Objectives[6]mission_Vehicles[7]HasPearlescent = False
Objectives[6]mission_Vehicles[7]Livery = -1
Objectives[6]mission_Vehicles[7]DirtLevel = 0
Objectives[6]mission_Vehicles[7]LockedForPlayer = False
Objectives[6]mission_Vehicles[7]Locked = False
Objectives[6]mission_Vehicles[7]Alarm = False
Objectives[6]mission_Vehicles[7]HotWired = False
Objectives[6]mission_Vehicles[7]Invincible = False
Objectives[6]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[7]Remove_After = 12
Objectives[6]mission_Vehicles[7]Survive_Number = 0
Objectives[6]mission_Vehicles[7]Failed_Text = 
Objectives[6]mission_Vehicles[8]positionX = -1417.963
Objectives[6]mission_Vehicles[8]positionY = -595.9713
Objectives[6]mission_Vehicles[8]positionZ = 29.79096
Objectives[6]mission_Vehicles[8]Heading = 300.1163
Objectives[6]mission_Vehicles[8]Name = Chino Custom
Objectives[6]mission_Vehicles[8]Model = chino2
Objectives[6]mission_Vehicles[8]PrimaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[8]SecondaryColor = UtilShadowSilver
Objectives[6]mission_Vehicles[8]PearlescentColor = UtilShadowSilver
Objectives[6]mission_Vehicles[8]HasPearlescent = False
Objectives[6]mission_Vehicles[8]Livery = -1
Objectives[6]mission_Vehicles[8]DirtLevel = 0
Objectives[6]mission_Vehicles[8]LockedForPlayer = False
Objectives[6]mission_Vehicles[8]Locked = False
Objectives[6]mission_Vehicles[8]Alarm = False
Objectives[6]mission_Vehicles[8]HotWired = False
Objectives[6]mission_Vehicles[8]Invincible = False
Objectives[6]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[8]Remove_After = 0
Objectives[6]mission_Vehicles[8]Survive_Number = 0
Objectives[6]mission_Vehicles[8]Failed_Text = 
Objectives[6]mission_Vehicles[9]positionX = -1407.35
Objectives[6]mission_Vehicles[9]positionY = -590.2933
Objectives[6]mission_Vehicles[9]positionZ = 29.85347
Objectives[6]mission_Vehicles[9]Heading = 295.2546
Objectives[6]mission_Vehicles[9]Name = Comet
Objectives[6]mission_Vehicles[9]Model = comet2
Objectives[6]mission_Vehicles[9]PrimaryColor = UtilRed
Objectives[6]mission_Vehicles[9]SecondaryColor = UtilSeaFoamBlue
Objectives[6]mission_Vehicles[9]PearlescentColor = UtilShadowSilver
Objectives[6]mission_Vehicles[9]HasPearlescent = False
Objectives[6]mission_Vehicles[9]Livery = 0
Objectives[6]mission_Vehicles[9]DirtLevel = 0
Objectives[6]mission_Vehicles[9]LockedForPlayer = False
Objectives[6]mission_Vehicles[9]Locked = False
Objectives[6]mission_Vehicles[9]Alarm = False
Objectives[6]mission_Vehicles[9]HotWired = False
Objectives[6]mission_Vehicles[9]Invincible = False
Objectives[6]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[9]Remove_After = 12
Objectives[6]mission_Vehicles[9]Survive_Number = 0
Objectives[6]mission_Vehicles[9]Failed_Text = 
Objectives[6]mission_Vehicles[10]positionX = -1412.37
Objectives[6]mission_Vehicles[10]positionY = -592.7683
Objectives[6]mission_Vehicles[10]positionZ = 29.64902
Objectives[6]mission_Vehicles[10]Heading = 295.1263
Objectives[6]mission_Vehicles[10]Name = Comet Retro Custom
Objectives[6]mission_Vehicles[10]Model = comet3
Objectives[6]mission_Vehicles[10]PrimaryColor = UtilOffWhite
Objectives[6]mission_Vehicles[10]SecondaryColor = UtilMidnightBlue
Objectives[6]mission_Vehicles[10]PearlescentColor = UtilShadowSilver
Objectives[6]mission_Vehicles[10]HasPearlescent = False
Objectives[6]mission_Vehicles[10]Livery = -1
Objectives[6]mission_Vehicles[10]DirtLevel = 0
Objectives[6]mission_Vehicles[10]LockedForPlayer = False
Objectives[6]mission_Vehicles[10]Locked = False
Objectives[6]mission_Vehicles[10]Alarm = False
Objectives[6]mission_Vehicles[10]HotWired = False
Objectives[6]mission_Vehicles[10]Invincible = False
Objectives[6]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[10]Remove_After = 0
Objectives[6]mission_Vehicles[10]Survive_Number = 0
Objectives[6]mission_Vehicles[10]Failed_Text = 
Objectives[6]mission_Vehicles[11]positionX = -1395.079
Objectives[6]mission_Vehicles[11]positionY = -582.7371
Objectives[6]mission_Vehicles[11]positionZ = 29.48564
Objectives[6]mission_Vehicles[11]Heading = 295.3019
Objectives[6]mission_Vehicles[11]Name = Elegy RH8
Objectives[6]mission_Vehicles[11]Model = elegy2
Objectives[6]mission_Vehicles[11]PrimaryColor = UtilRed
Objectives[6]mission_Vehicles[11]SecondaryColor = UtilMidnightBlue
Objectives[6]mission_Vehicles[11]PearlescentColor = UtilShadowSilver
Objectives[6]mission_Vehicles[11]HasPearlescent = False
Objectives[6]mission_Vehicles[11]Livery = 0
Objectives[6]mission_Vehicles[11]DirtLevel = 0
Objectives[6]mission_Vehicles[11]LockedForPlayer = False
Objectives[6]mission_Vehicles[11]Locked = False
Objectives[6]mission_Vehicles[11]Alarm = False
Objectives[6]mission_Vehicles[11]HotWired = False
Objectives[6]mission_Vehicles[11]Invincible = False
Objectives[6]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[11]Remove_After = 13
Objectives[6]mission_Vehicles[11]Survive_Number = 0
Objectives[6]mission_Vehicles[11]Failed_Text = 
Objectives[6]mission_Vehicles[12]positionX = -1382.88
Objectives[6]mission_Vehicles[12]positionY = -576.6731
Objectives[6]mission_Vehicles[12]positionZ = 29.86959
Objectives[6]mission_Vehicles[12]Heading = 275.1992
Objectives[6]mission_Vehicles[12]Name = Flash GT
Objectives[6]mission_Vehicles[12]Model = flashgt
Objectives[6]mission_Vehicles[12]PrimaryColor = UtilLightningBlue
Objectives[6]mission_Vehicles[12]SecondaryColor = UtilGreen
Objectives[6]mission_Vehicles[12]PearlescentColor = UtilDarksilver
Objectives[6]mission_Vehicles[12]HasPearlescent = False
Objectives[6]mission_Vehicles[12]Livery = -1
Objectives[6]mission_Vehicles[12]DirtLevel = 0
Objectives[6]mission_Vehicles[12]LockedForPlayer = False
Objectives[6]mission_Vehicles[12]Locked = False
Objectives[6]mission_Vehicles[12]Alarm = False
Objectives[6]mission_Vehicles[12]HotWired = False
Objectives[6]mission_Vehicles[12]Invincible = False
Objectives[6]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[12]Remove_After = 0
Objectives[6]mission_Vehicles[12]Survive_Number = 0
Objectives[6]mission_Vehicles[12]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 7
Objectives[6]mission_Props[0]Model = prop_box_wood02a_mws
Objectives[6]mission_Props[0]PlaceOnGround = False
Objectives[6]mission_Props[0]FreesePosition = True
Objectives[6]mission_Props[0]positionX = -1385.725
Objectives[6]mission_Props[0]positionY = -618.1008
Objectives[6]mission_Props[0]positionZ = 29.81945
Objectives[6]mission_Props[0]rotationX = 0
Objectives[6]mission_Props[0]rotationY = 0
Objectives[6]mission_Props[0]rotationZ = -52.49998
Objectives[6]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[6]mission_Props[0]ObjectiveNumber[0] = 13
Objectives[6]mission_Props[1]Model = prop_box_wood02a_mws
Objectives[6]mission_Props[1]PlaceOnGround = False
Objectives[6]mission_Props[1]FreesePosition = True
Objectives[6]mission_Props[1]positionX = -1385.725
Objectives[6]mission_Props[1]positionY = -618.1008
Objectives[6]mission_Props[1]positionZ = 29.81945
Objectives[6]mission_Props[1]rotationX = 0
Objectives[6]mission_Props[1]rotationY = 0
Objectives[6]mission_Props[1]rotationZ = -52.49998
Objectives[6]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[6]mission_Props[1]ObjectiveNumber[0] = 13
Objectives[6]mission_Props[2]Model = prop_box_wood02a_mws
Objectives[6]mission_Props[2]PlaceOnGround = False
Objectives[6]mission_Props[2]FreesePosition = True
Objectives[6]mission_Props[2]positionX = -1384.303
Objectives[6]mission_Props[2]positionY = -620.0732
Objectives[6]mission_Props[2]positionZ = 29.81945
Objectives[6]mission_Props[2]rotationX = 0
Objectives[6]mission_Props[2]rotationY = 0
Objectives[6]mission_Props[2]rotationZ = -52.49998
Objectives[6]mission_Props[2]Needed_For_Prop_Objective_Count = 1
Objectives[6]mission_Props[2]ObjectiveNumber[0] = 13
Objectives[6]mission_Props[3]Model = prop_box_wood02a_mws
Objectives[6]mission_Props[3]PlaceOnGround = False
Objectives[6]mission_Props[3]FreesePosition = True
Objectives[6]mission_Props[3]positionX = -1386.638
Objectives[6]mission_Props[3]positionY = -619.386
Objectives[6]mission_Props[3]positionZ = 29.81945
Objectives[6]mission_Props[3]rotationX = 0
Objectives[6]mission_Props[3]rotationY = 0
Objectives[6]mission_Props[3]rotationZ = -52.49998
Objectives[6]mission_Props[3]Needed_For_Prop_Objective_Count = 1
Objectives[6]mission_Props[3]ObjectiveNumber[0] = 13
Objectives[6]mission_Props[4]Model = prop_box_wood02a_mws
Objectives[6]mission_Props[4]PlaceOnGround = False
Objectives[6]mission_Props[4]FreesePosition = True
Objectives[6]mission_Props[4]positionX = -1388.07
Objectives[6]mission_Props[4]positionY = -617.626
Objectives[6]mission_Props[4]positionZ = 29.81945
Objectives[6]mission_Props[4]rotationX = 0
Objectives[6]mission_Props[4]rotationY = 0
Objectives[6]mission_Props[4]rotationZ = 0
Objectives[6]mission_Props[4]Needed_For_Prop_Objective_Count = 1
Objectives[6]mission_Props[4]ObjectiveNumber[0] = 13
Objectives[6]mission_Props[5]Model = prop_box_wood02a_pu
Objectives[6]mission_Props[5]PlaceOnGround = False
Objectives[6]mission_Props[5]FreesePosition = True
Objectives[6]mission_Props[5]positionX = -1386.482
Objectives[6]mission_Props[5]positionY = -621.2144
Objectives[6]mission_Props[5]positionZ = 29.81945
Objectives[6]mission_Props[5]rotationX = 0
Objectives[6]mission_Props[5]rotationY = 0
Objectives[6]mission_Props[5]rotationZ = 0
Objectives[6]mission_Props[5]Needed_For_Prop_Objective_Count = 1
Objectives[6]mission_Props[5]ObjectiveNumber[0] = 13
Objectives[6]mission_Props[6]Model = prop_box_wood02a_pu
Objectives[6]mission_Props[6]PlaceOnGround = False
Objectives[6]mission_Props[6]FreesePosition = True
Objectives[6]mission_Props[6]positionX = -1388.775
Objectives[6]mission_Props[6]positionY = -619.7233
Objectives[6]mission_Props[6]positionZ = 29.81945
Objectives[6]mission_Props[6]rotationX = 0
Objectives[6]mission_Props[6]rotationY = 0
Objectives[6]mission_Props[6]rotationZ = -67.49998
Objectives[6]mission_Props[6]Needed_For_Prop_Objective_Count = 1
Objectives[6]mission_Props[6]ObjectiveNumber[0] = 13
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = DESTROY WEAPONS SHIPMENT IN VAN.
Objectives[7]Type = Destroy_Vehicle
Objectives[7]positionX = -685.2797
Objectives[7]positionY = -883.1336
Objectives[7]positionZ = 23.49907
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = TAKE OUT 11ST GANG AND SEE WHO WILL TALK.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 4
Objectives[8]ColorR = 255
Objectives[8]ColorG = 0
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 66.93063
Objectives[8]positionY = -1033.73
Objectives[8]positionZ = 78.88292
Objectives[8]Heading = -125
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 20
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 4
Objectives[9]ColorR = 255
Objectives[9]ColorG = 0
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 135.1453
Objectives[9]positionY = -1059.367
Objectives[9]positionZ = 28.19236
Objectives[9]Heading = -305
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = WAIT PLEASE STOP BEATING ME!!  OK OK!!! THEY HAVE THE REST OF THE WEAPONS SPEAD OUT. ONE BATCH ARE AT THE CLUB HANG OUT, THE OTHER IS BOUT TO TAKE OFF AT THE AIRPORT MAN!! PLEASE DONT BREAK MY OTHER LEG!!
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 4
Objectives[10]ColorR = 255
Objectives[10]ColorG = 0
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 127.4938
Objectives[10]positionY = -1073.696
Objectives[10]positionZ = 28.19236
Objectives[10]Heading = 600
Objectives[10]Diameter = 10
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ENTER CLUB AND DESTROY WEAPONS SUPPLIES.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 5
Objectives[11]ColorR = 255
Objectives[11]ColorG = 0
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -1388.629
Objectives[11]positionY = -584.8086
Objectives[11]positionZ = 29.35331
Objectives[11]Heading = 0
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 1
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = CLEAR THEM OUT. DESTROY THE WEAPONS SUPPLY.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 6
Objectives[12]ColorR = 255
Objectives[12]ColorG = 0
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -1393.261
Objectives[12]positionY = -614.9858
Objectives[12]positionZ = 29.81957
Objectives[12]Heading = -685
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Prop_Objective
Objectives[13]Text = DESTROY WEAPONS CRATES.
Objectives[13]Text2 = 
Objectives[13]positionX = -1387.719
Objectives[13]positionY = -619.6638
Objectives[13]positionZ = 29.81957
Objectives[13]All_Props = False
Objectives[13]Prop_ShowBlip = True
Objectives[13]DropPickups = False
Objectives[13]Prop_Damage = False
Objectives[13]Prop_Kill = False
Objectives[13]Prop_Break = True
Objectives[13]Droped_Pickup_Model = p_inhaler_01_s
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = THESE WEAPONS ARE DESTROYED. WITH RAS LIMITED RESOURCES TO REPRODUCE THEM I SLOWE HIM DOWN. ILL GO DESTROY THE OTHER SUPPLY.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 7
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = -1387.699
Objectives[14]positionY = -619.7959
Objectives[14]positionZ = 29.81957
Objectives[14]Heading = -700
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 4
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = -1394.024
Objectives[14]mission_Actors[0]positionY = -610.7488
Objectives[14]mission_Actors[0]positionZ = 30.31956
Objectives[14]mission_Actors[0]Heading = 165.0001
Objectives[14]mission_Actors[0]String_Name = Aguilar
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 400
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = StunGun
Objectives[14]mission_Actors[0]Variation = Default
Objectives[14]mission_Actors[0]Task = 1
Objectives[14]mission_Actors[0]Task_Guard_Range = 2
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = -1396.333
Objectives[14]mission_Actors[1]positionY = -608.4585
Objectives[14]mission_Actors[1]positionZ = 30.31956
Objectives[14]mission_Actors[1]Heading = 175.0001
Objectives[14]mission_Actors[1]String_Name = Aguilar
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 400
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = Nightstick
Objectives[14]mission_Actors[1]Variation = Default
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = -1395.849
Objectives[14]mission_Actors[2]positionY = -605.0384
Objectives[14]mission_Actors[2]positionZ = 30.31956
Objectives[14]mission_Actors[2]Heading = 200.0001
Objectives[14]mission_Actors[2]String_Name = Aguilar
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 400
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Dagger
Objectives[14]mission_Actors[2]Variation = Default
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = -1397.354
Objectives[14]mission_Actors[3]positionY = -606.2144
Objectives[14]mission_Actors[3]positionZ = 30.31956
Objectives[14]mission_Actors[3]Heading = 225.0001
Objectives[14]mission_Actors[3]String_Name = Aguilar
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 400
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = SNSPistolMk2
Objectives[14]mission_Actors[3]Variation = Default
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = -1395.679
Objectives[14]ObjectiveMessages[0]positionY = -610.9031
Objectives[14]ObjectiveMessages[0]positionZ = 29.31956
Objectives[14]ObjectiveMessages[0]Message = RAS WILL DO EVERYTHING HE CAN TO STOP ME FROM GETTING TO HIS WEAPONS.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -1395.895
Objectives[15]positionY = -607.0024
Objectives[15]positionZ = 29.31956
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = FH2A_CARS
Objectives[15]mission_ActorsCount = 6
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 18
Objectives[15]mission_Actors[0]positionX = -1400.302
Objectives[15]mission_Actors[0]positionY = -573.4716
Objectives[15]mission_Actors[0]positionZ = 30.31984
Objectives[15]mission_Actors[0]Heading = 225
Objectives[15]mission_Actors[0]String_Name = ig_abigail
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 200
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Pistol50
Objectives[15]mission_Actors[0]Variation = Default
Objectives[15]mission_Actors[0]Task = 1
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 18
Objectives[15]mission_Actors[1]positionX = -1395.964
Objectives[15]mission_Actors[1]positionY = -569.962
Objectives[15]mission_Actors[1]positionZ = 30.263
Objectives[15]mission_Actors[1]Heading = 185
Objectives[15]mission_Actors[1]String_Name = ig_tomepsilon
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = MG
Objectives[15]mission_Actors[1]Variation = Default
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = -1395.027
Objectives[15]mission_Actors[2]positionY = -569.438
Objectives[15]mission_Actors[2]positionZ = 30.25212
Objectives[15]mission_Actors[2]Heading = 190
Objectives[15]mission_Actors[2]String_Name = ig_taostranslator
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 200
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = Pistol50
Objectives[15]mission_Actors[2]Variation = Default
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = -1385.106
Objectives[15]mission_Actors[3]positionY = -570.2497
Objectives[15]mission_Actors[3]positionZ = 30.24251
Objectives[15]mission_Actors[3]Heading = 170
Objectives[15]mission_Actors[3]String_Name = ig_taocheng
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 100
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[3]Variation = Default
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = -1381.099
Objectives[15]mission_Actors[4]positionY = -571.2965
Objectives[15]mission_Actors[4]positionZ = 30.20984
Objectives[15]mission_Actors[4]Heading = 155
Objectives[15]mission_Actors[4]String_Name = ig_talina
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]SetHealth = 200
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[15]mission_Actors[4]Variation = Default
Objectives[15]mission_Actors[4]Task = 0
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = -1390.974
Objectives[15]mission_Actors[5]positionY = -581.6888
Objectives[15]mission_Actors[5]positionZ = 30.07045
Objectives[15]mission_Actors[5]Heading = 210
Objectives[15]mission_Actors[5]String_Name = ig_talina
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = False
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]SetHealth = 200
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = SNSPistolMk2
Objectives[15]mission_Actors[5]Variation = Default
Objectives[15]mission_Actors[5]Task = 0
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 3
Objectives[15]mission_Vehicles[0]positionX = -1382.807
Objectives[15]mission_Vehicles[0]positionY = -572.4911
Objectives[15]mission_Vehicles[0]positionZ = 29.80635
Objectives[15]mission_Vehicles[0]Heading = 249.9672
Objectives[15]mission_Vehicles[0]Name = Exemplar
Objectives[15]mission_Vehicles[0]Model = exemplar
Objectives[15]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[15]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = False
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]mission_Vehicles[1]positionX = -1398.5
Objectives[15]mission_Vehicles[1]positionY = -573.9061
Objectives[15]mission_Vehicles[1]positionZ = 29.91025
Objectives[15]mission_Vehicles[1]Heading = 129.9921
Objectives[15]mission_Vehicles[1]Name = Exemplar
Objectives[15]mission_Vehicles[1]Model = exemplar
Objectives[15]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[15]mission_Vehicles[1]SecondaryColor = PoliceCarBlue
Objectives[15]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[1]HasPearlescent = False
Objectives[15]mission_Vehicles[1]Livery = 0
Objectives[15]mission_Vehicles[1]DirtLevel = 0
Objectives[15]mission_Vehicles[1]LockedForPlayer = False
Objectives[15]mission_Vehicles[1]Locked = False
Objectives[15]mission_Vehicles[1]Alarm = False
Objectives[15]mission_Vehicles[1]HotWired = False
Objectives[15]mission_Vehicles[1]Invincible = False
Objectives[15]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[1]Remove_After = 0
Objectives[15]mission_Vehicles[1]Survive_Number = 0
Objectives[15]mission_Vehicles[1]Failed_Text = 
Objectives[15]mission_Vehicles[2]positionX = -1393.546
Objectives[15]mission_Vehicles[2]positionY = -570.3303
Objectives[15]mission_Vehicles[2]positionZ = 29.7024
Objectives[15]mission_Vehicles[2]Heading = 130.0034
Objectives[15]mission_Vehicles[2]Name = Cognoscenti Cabrio
Objectives[15]mission_Vehicles[2]Model = cogcabrio
Objectives[15]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[15]mission_Vehicles[2]SecondaryColor = PoliceCarBlue
Objectives[15]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[2]HasPearlescent = False
Objectives[15]mission_Vehicles[2]Livery = 0
Objectives[15]mission_Vehicles[2]DirtLevel = 0
Objectives[15]mission_Vehicles[2]LockedForPlayer = False
Objectives[15]mission_Vehicles[2]Locked = False
Objectives[15]mission_Vehicles[2]Alarm = False
Objectives[15]mission_Vehicles[2]HotWired = False
Objectives[15]mission_Vehicles[2]Invincible = False
Objectives[15]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[2]Remove_After = 18
Objectives[15]mission_Vehicles[2]Survive_Number = 0
Objectives[15]mission_Vehicles[2]Failed_Text = 
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = LEAVE THE CLUB.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 7
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -1390.606
Objectives[16]positionY = -584.3757
Objectives[16]positionZ = 29.36295
Objectives[16]Heading = -130
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = THESE ARE VITOLIOS MEN. IM PROBABLY AFFECTING HIS POCKETS TOO BY DESTROYING THESE WEAPONS. I THINK ILL PAY THIS BSTARD A VISIT.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 8
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = -1395.079
Objectives[17]positionY = -573.2968
Objectives[17]positionZ = 29.40731
Objectives[17]Heading = -150
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 15
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = -1388.46
Objectives[17]mission_Actors[0]positionY = -477.6328
Objectives[17]mission_Actors[0]positionZ = 72.04211
Objectives[17]mission_Actors[0]Heading = 99.99992
Objectives[17]mission_Actors[0]String_Name = ig_stretch
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 400
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = -1384.888
Objectives[17]mission_Actors[1]positionY = -477.2076
Objectives[17]mission_Actors[1]positionZ = 72.04211
Objectives[17]mission_Actors[1]Heading = 99.99992
Objectives[17]mission_Actors[1]String_Name = ig_solomon
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 200
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = CarbineRifle
Objectives[17]mission_Actors[1]Variation = Default
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = -1384.388
Objectives[17]mission_Actors[2]positionY = -479.1173
Objectives[17]mission_Actors[2]positionZ = 72.04211
Objectives[17]mission_Actors[2]Heading = 99.99992
Objectives[17]mission_Actors[2]String_Name = ig_solomon
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = False
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 100
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = CarbineRifle
Objectives[17]mission_Actors[2]Variation = Random
Objectives[17]mission_Actors[2]Task = 0
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = -1379.761
Objectives[17]mission_Actors[3]positionY = -477.6155
Objectives[17]mission_Actors[3]positionZ = 72.04211
Objectives[17]mission_Actors[3]Heading = 103.5094
Objectives[17]mission_Actors[3]String_Name = ig_jewelass
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = False
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 200
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = StunGun
Objectives[17]mission_Actors[3]Variation = Random
Objectives[17]mission_Actors[3]Task = 0
Objectives[17]mission_Actors[3]Task_Guard_Range = 5
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Actors[4]Survive_Number = 0
Objectives[17]mission_Actors[4]Failed_Text = 
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = -1372.45
Objectives[17]mission_Actors[4]positionY = -463.1925
Objectives[17]mission_Actors[4]positionZ = 72.05743
Objectives[17]mission_Actors[4]Heading = 175
Objectives[17]mission_Actors[4]String_Name = ig_priest
Objectives[17]mission_Actors[4]Relationship_Group = Enemy1
Objectives[17]mission_Actors[4]AddBlip = False
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = False
Objectives[17]mission_Actors[4]SetHealth = 800
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 30
Objectives[17]mission_Actors[4]Hearing_Range = 30
Objectives[17]mission_Actors[4]CombatMovement = Stationary
Objectives[17]mission_Actors[4]weapon = Pistol
Objectives[17]mission_Actors[4]Variation = Default
Objectives[17]mission_Actors[4]Task = 1
Objectives[17]mission_Actors[4]Task_Guard_Range = 1
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = NONE
Objectives[17]mission_Actors[5]Survive_Number = 0
Objectives[17]mission_Actors[5]Failed_Text = 
Objectives[17]mission_Actors[5]Remove_After = 0
Objectives[17]mission_Actors[5]positionX = -1369.99
Objectives[17]mission_Actors[5]positionY = -466.0851
Objectives[17]mission_Actors[5]positionZ = 72.05497
Objectives[17]mission_Actors[5]Heading = 150
Objectives[17]mission_Actors[5]String_Name = ig_oneil
Objectives[17]mission_Actors[5]Relationship_Group = Enemy1
Objectives[17]mission_Actors[5]AddBlip = False
Objectives[17]mission_Actors[5]ShowCone = False
Objectives[17]mission_Actors[5]Invincible = False
Objectives[17]mission_Actors[5]SetHealth = 200
Objectives[17]mission_Actors[5]DieFromHeadShot = True
Objectives[17]mission_Actors[5]CanExitVehicle = True
Objectives[17]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[5]AlwaysFight = True
Objectives[17]mission_Actors[5]Seeing_Range = 30
Objectives[17]mission_Actors[5]Hearing_Range = 30
Objectives[17]mission_Actors[5]CombatMovement = Offensive
Objectives[17]mission_Actors[5]weapon = PumpShotgun
Objectives[17]mission_Actors[5]Variation = Default
Objectives[17]mission_Actors[5]Task = 0
Objectives[17]mission_Actors[5]Task_Guard_Range = 5
Objectives[17]mission_Actors[5]Task_Stay_In_Range = True
Objectives[17]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[5]Task_Scenario = NONE
Objectives[17]mission_Actors[6]Survive_Number = 0
Objectives[17]mission_Actors[6]Failed_Text = 
Objectives[17]mission_Actors[6]Remove_After = 0
Objectives[17]mission_Actors[6]positionX = -1370.016
Objectives[17]mission_Actors[6]positionY = -469.4307
Objectives[17]mission_Actors[6]positionZ = 72.04211
Objectives[17]mission_Actors[6]Heading = 110
Objectives[17]mission_Actors[6]String_Name = cs_martinmadrazo
Objectives[17]mission_Actors[6]Relationship_Group = Enemy1
Objectives[17]mission_Actors[6]AddBlip = False
Objectives[17]mission_Actors[6]ShowCone = False
Objectives[17]mission_Actors[6]Invincible = False
Objectives[17]mission_Actors[6]SetHealth = 300
Objectives[17]mission_Actors[6]DieFromHeadShot = True
Objectives[17]mission_Actors[6]CanExitVehicle = True
Objectives[17]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[6]AlwaysFight = True
Objectives[17]mission_Actors[6]Seeing_Range = 30
Objectives[17]mission_Actors[6]Hearing_Range = 30
Objectives[17]mission_Actors[6]CombatMovement = Offensive
Objectives[17]mission_Actors[6]weapon = MicroSMG
Objectives[17]mission_Actors[6]Variation = Default
Objectives[17]mission_Actors[6]Task = 0
Objectives[17]mission_Actors[6]Task_Guard_Range = 5
Objectives[17]mission_Actors[6]Task_Stay_In_Range = True
Objectives[17]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[6]Task_Scenario = NONE
Objectives[17]mission_Actors[7]Survive_Number = 0
Objectives[17]mission_Actors[7]Failed_Text = 
Objectives[17]mission_Actors[7]Remove_After = 0
Objectives[17]mission_Actors[7]positionX = -1372.435
Objectives[17]mission_Actors[7]positionY = -470.2322
Objectives[17]mission_Actors[7]positionZ = 72.04211
Objectives[17]mission_Actors[7]Heading = 75.00002
Objectives[17]mission_Actors[7]String_Name = ig_manuel
Objectives[17]mission_Actors[7]Relationship_Group = Enemy1
Objectives[17]mission_Actors[7]AddBlip = False
Objectives[17]mission_Actors[7]ShowCone = False
Objectives[17]mission_Actors[7]Invincible = False
Objectives[17]mission_Actors[7]SetHealth = 200
Objectives[17]mission_Actors[7]DieFromHeadShot = True
Objectives[17]mission_Actors[7]CanExitVehicle = True
Objectives[17]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[7]AlwaysFight = True
Objectives[17]mission_Actors[7]Seeing_Range = 30
Objectives[17]mission_Actors[7]Hearing_Range = 30
Objectives[17]mission_Actors[7]CombatMovement = Offensive
Objectives[17]mission_Actors[7]weapon = SweeperShotgun
Objectives[17]mission_Actors[7]Variation = Default
Objectives[17]mission_Actors[7]Task = 0
Objectives[17]mission_Actors[7]Task_Guard_Range = 5
Objectives[17]mission_Actors[7]Task_Stay_In_Range = True
Objectives[17]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[7]Task_Scenario = NONE
Objectives[17]mission_Actors[8]Survive_Number = 0
Objectives[17]mission_Actors[8]Failed_Text = 
Objectives[17]mission_Actors[8]Remove_After = 0
Objectives[17]mission_Actors[8]positionX = -1369.255
Objectives[17]mission_Actors[8]positionY = -473.5975
Objectives[17]mission_Actors[8]positionZ = 72.05718
Objectives[17]mission_Actors[8]Heading = 76.3114
Objectives[17]mission_Actors[8]String_Name = ig_kerrymcintosh
Objectives[17]mission_Actors[8]Relationship_Group = Enemy1
Objectives[17]mission_Actors[8]AddBlip = False
Objectives[17]mission_Actors[8]ShowCone = False
Objectives[17]mission_Actors[8]Invincible = False
Objectives[17]mission_Actors[8]SetHealth = 100
Objectives[17]mission_Actors[8]DieFromHeadShot = True
Objectives[17]mission_Actors[8]CanExitVehicle = True
Objectives[17]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[8]AlwaysFight = True
Objectives[17]mission_Actors[8]Seeing_Range = 30
Objectives[17]mission_Actors[8]Hearing_Range = 30
Objectives[17]mission_Actors[8]CombatMovement = Offensive
Objectives[17]mission_Actors[8]weapon = KnuckleDuster
Objectives[17]mission_Actors[8]Variation = Default
Objectives[17]mission_Actors[8]Task = 0
Objectives[17]mission_Actors[8]Task_Guard_Range = 5
Objectives[17]mission_Actors[8]Task_Stay_In_Range = True
Objectives[17]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[8]Task_Scenario = NONE
Objectives[17]mission_Actors[9]Survive_Number = 0
Objectives[17]mission_Actors[9]Failed_Text = 
Objectives[17]mission_Actors[9]Remove_After = 0
Objectives[17]mission_Actors[9]positionX = -1369.719
Objectives[17]mission_Actors[9]positionY = -473.9827
Objectives[17]mission_Actors[9]positionZ = 72.05746
Objectives[17]mission_Actors[9]Heading = 30.00001
Objectives[17]mission_Actors[9]String_Name = ig_screen_writer
Objectives[17]mission_Actors[9]Relationship_Group = Enemy1
Objectives[17]mission_Actors[9]AddBlip = False
Objectives[17]mission_Actors[9]ShowCone = False
Objectives[17]mission_Actors[9]Invincible = False
Objectives[17]mission_Actors[9]SetHealth = 100
Objectives[17]mission_Actors[9]DieFromHeadShot = True
Objectives[17]mission_Actors[9]CanExitVehicle = True
Objectives[17]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[9]AlwaysFight = True
Objectives[17]mission_Actors[9]Seeing_Range = 30
Objectives[17]mission_Actors[9]Hearing_Range = 30
Objectives[17]mission_Actors[9]CombatMovement = Offensive
Objectives[17]mission_Actors[9]weapon = KnuckleDuster
Objectives[17]mission_Actors[9]Variation = Default
Objectives[17]mission_Actors[9]Task = 0
Objectives[17]mission_Actors[9]Task_Guard_Range = 5
Objectives[17]mission_Actors[9]Task_Stay_In_Range = True
Objectives[17]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[9]Task_Scenario = NONE
Objectives[17]mission_Actors[10]Survive_Number = 0
Objectives[17]mission_Actors[10]Failed_Text = 
Objectives[17]mission_Actors[10]Remove_After = 0
Objectives[17]mission_Actors[10]positionX = -1368.226
Objectives[17]mission_Actors[10]positionY = -478.2668
Objectives[17]mission_Actors[10]positionZ = 72.05716
Objectives[17]mission_Actors[10]Heading = 89.99995
Objectives[17]mission_Actors[10]String_Name = ig_tracydisanto
Objectives[17]mission_Actors[10]Relationship_Group = Neutral
Objectives[17]mission_Actors[10]AddBlip = False
Objectives[17]mission_Actors[10]ShowCone = False
Objectives[17]mission_Actors[10]Invincible = False
Objectives[17]mission_Actors[10]SetHealth = 100
Objectives[17]mission_Actors[10]DieFromHeadShot = True
Objectives[17]mission_Actors[10]CanExitVehicle = True
Objectives[17]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[10]AlwaysFight = True
Objectives[17]mission_Actors[10]Seeing_Range = 30
Objectives[17]mission_Actors[10]Hearing_Range = 30
Objectives[17]mission_Actors[10]CombatMovement = Offensive
Objectives[17]mission_Actors[10]weapon = HeavyPistol
Objectives[17]mission_Actors[10]Variation = Default
Objectives[17]mission_Actors[10]Task = 0
Objectives[17]mission_Actors[10]Task_Guard_Range = 5
Objectives[17]mission_Actors[10]Task_Stay_In_Range = True
Objectives[17]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[10]Task_Scenario = NONE
Objectives[17]mission_Actors[11]Survive_Number = 0
Objectives[17]mission_Actors[11]Failed_Text = 
Objectives[17]mission_Actors[11]Remove_After = 0
Objectives[17]mission_Actors[11]positionX = -1369.921
Objectives[17]mission_Actors[11]positionY = -482.986
Objectives[17]mission_Actors[11]positionZ = 72.04211
Objectives[17]mission_Actors[11]Heading = 55.00003
Objectives[17]mission_Actors[11]String_Name = a_m_m_bevhills_02
Objectives[17]mission_Actors[11]Relationship_Group = Enemy1
Objectives[17]mission_Actors[11]AddBlip = False
Objectives[17]mission_Actors[11]ShowCone = False
Objectives[17]mission_Actors[11]Invincible = False
Objectives[17]mission_Actors[11]SetHealth = 200
Objectives[17]mission_Actors[11]DieFromHeadShot = True
Objectives[17]mission_Actors[11]CanExitVehicle = True
Objectives[17]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[11]AlwaysFight = True
Objectives[17]mission_Actors[11]Seeing_Range = 30
Objectives[17]mission_Actors[11]Hearing_Range = 30
Objectives[17]mission_Actors[11]CombatMovement = Offensive
Objectives[17]mission_Actors[11]weapon = HeavyPistol
Objectives[17]mission_Actors[11]Variation = Default
Objectives[17]mission_Actors[11]Task = 0
Objectives[17]mission_Actors[11]Task_Guard_Range = 5
Objectives[17]mission_Actors[11]Task_Stay_In_Range = True
Objectives[17]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[11]Task_Scenario = NONE
Objectives[17]mission_Actors[12]Survive_Number = 0
Objectives[17]mission_Actors[12]Failed_Text = 
Objectives[17]mission_Actors[12]Remove_After = 0
Objectives[17]mission_Actors[12]positionX = -1382.222
Objectives[17]mission_Actors[12]positionY = -484.3624
Objectives[17]mission_Actors[12]positionZ = 72.04211
Objectives[17]mission_Actors[12]Heading = 355
Objectives[17]mission_Actors[12]String_Name = a_m_m_business_01
Objectives[17]mission_Actors[12]Relationship_Group = Enemy1
Objectives[17]mission_Actors[12]AddBlip = False
Objectives[17]mission_Actors[12]ShowCone = False
Objectives[17]mission_Actors[12]Invincible = False
Objectives[17]mission_Actors[12]SetHealth = 200
Objectives[17]mission_Actors[12]DieFromHeadShot = True
Objectives[17]mission_Actors[12]CanExitVehicle = True
Objectives[17]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[12]AlwaysFight = True
Objectives[17]mission_Actors[12]Seeing_Range = 30
Objectives[17]mission_Actors[12]Hearing_Range = 30
Objectives[17]mission_Actors[12]CombatMovement = Offensive
Objectives[17]mission_Actors[12]weapon = MachinePistol
Objectives[17]mission_Actors[12]Variation = Default
Objectives[17]mission_Actors[12]Task = 0
Objectives[17]mission_Actors[12]Task_Guard_Range = 5
Objectives[17]mission_Actors[12]Task_Stay_In_Range = True
Objectives[17]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[12]Task_Scenario = NONE
Objectives[17]mission_Actors[13]Survive_Number = 0
Objectives[17]mission_Actors[13]Failed_Text = 
Objectives[17]mission_Actors[13]Remove_After = 0
Objectives[17]mission_Actors[13]positionX = -1370.854
Objectives[17]mission_Actors[13]positionY = -479.2334
Objectives[17]mission_Actors[13]positionZ = 72.05754
Objectives[17]mission_Actors[13]Heading = 110
Objectives[17]mission_Actors[13]String_Name = a_m_m_fatlatin_01
Objectives[17]mission_Actors[13]Relationship_Group = Enemy1
Objectives[17]mission_Actors[13]AddBlip = False
Objectives[17]mission_Actors[13]ShowCone = False
Objectives[17]mission_Actors[13]Invincible = False
Objectives[17]mission_Actors[13]SetHealth = 500
Objectives[17]mission_Actors[13]DieFromHeadShot = True
Objectives[17]mission_Actors[13]CanExitVehicle = True
Objectives[17]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[13]AlwaysFight = True
Objectives[17]mission_Actors[13]Seeing_Range = 30
Objectives[17]mission_Actors[13]Hearing_Range = 30
Objectives[17]mission_Actors[13]CombatMovement = Offensive
Objectives[17]mission_Actors[13]weapon = CombatMGMk2
Objectives[17]mission_Actors[13]Variation = Default
Objectives[17]mission_Actors[13]Task = 0
Objectives[17]mission_Actors[13]Task_Guard_Range = 5
Objectives[17]mission_Actors[13]Task_Stay_In_Range = True
Objectives[17]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[13]Task_Scenario = NONE
Objectives[17]mission_Actors[14]Survive_Number = 0
Objectives[17]mission_Actors[14]Failed_Text = 
Objectives[17]mission_Actors[14]Remove_After = 0
Objectives[17]mission_Actors[14]positionX = -1381.953
Objectives[17]mission_Actors[14]positionY = -469.2296
Objectives[17]mission_Actors[14]positionZ = 72.04211
Objectives[17]mission_Actors[14]Heading = 180
Objectives[17]mission_Actors[14]String_Name = a_m_m_business_01
Objectives[17]mission_Actors[14]Relationship_Group = Enemy1
Objectives[17]mission_Actors[14]AddBlip = False
Objectives[17]mission_Actors[14]ShowCone = False
Objectives[17]mission_Actors[14]Invincible = False
Objectives[17]mission_Actors[14]SetHealth = 200
Objectives[17]mission_Actors[14]DieFromHeadShot = True
Objectives[17]mission_Actors[14]CanExitVehicle = True
Objectives[17]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[14]AlwaysFight = True
Objectives[17]mission_Actors[14]Seeing_Range = 30
Objectives[17]mission_Actors[14]Hearing_Range = 30
Objectives[17]mission_Actors[14]CombatMovement = Offensive
Objectives[17]mission_Actors[14]weapon = RevolverMk2
Objectives[17]mission_Actors[14]Variation = Default
Objectives[17]mission_Actors[14]Task = 0
Objectives[17]mission_Actors[14]Task_Guard_Range = 5
Objectives[17]mission_Actors[14]Task_Stay_In_Range = True
Objectives[17]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[14]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 1
Objectives[17]mission_Vehicles[0]positionX = -1390.959
Objectives[17]mission_Vehicles[0]positionY = -476.1989
Objectives[17]mission_Vehicles[0]positionZ = 91.90715
Objectives[17]mission_Vehicles[0]Heading = 181.0153
Objectives[17]mission_Vehicles[0]Name = Volatus
Objectives[17]mission_Vehicles[0]Model = volatus
Objectives[17]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[17]mission_Vehicles[0]SecondaryColor = Orange
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = 0
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = -1382.046
Objectives[17]ObjectiveMessages[0]positionY = -478.5088
Objectives[17]ObjectiveMessages[0]positionZ = 71.04211
Objectives[17]ObjectiveMessages[0]Message = VITOLIO!!!! IM GOING TO BREAK THE BONES IN YOUR FACE!! TELL ME WHO ELSE IS INVOLVED WITH RAS!!! WHO ELSE IS BUYING THESE GUNS!!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = -1372.791
Objectives[17]ObjectiveMessages[1]positionY = -464.3815
Objectives[17]ObjectiveMessages[1]positionZ = 71.06211
Objectives[17]ObjectiveMessages[1]Message = WAIT.! W-W-W-WAIT!!! OK OK I GOT WHAT YOU NEED ON THE COMPUTER!! OMG!! PLEASE STOP STOP1! IT ON THE...........
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 5
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = -1389.295
Objectives[17]ObjectiveMessages[2]positionY = -479.6465
Objectives[17]ObjectiveMessages[2]positionZ = 90.25584
Objectives[17]ObjectiveMessages[2]Message = THAT WAS CLOSE! HE PROBABLY DIDNT THINK TO WIPE HIS CHOPPERS GPS NAV. HE MUST HAVE USED TO TO GET TO AND FROM MEETING PLACES.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = False
Objectives[17]ObjectiveMessages[2]DelayTime = 0
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Text = TEACH VITOLIO A LESSON. SEE WHERE THE MONEY TRAIL LEADS.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 9
Objectives[18]ColorR = 255
Objectives[18]ColorG = 0
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -1370.922
Objectives[18]positionY = -503.9339
Objectives[18]positionZ = 32.29491
Objectives[18]Heading = -150
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 905.6407
Objectives[18]ObjectiveMessages[0]positionY = 41.44109
Objectives[18]ObjectiveMessages[0]positionZ = 110.1801
Objectives[18]ObjectiveMessages[0]Message = THAT PENTHOUSE ROOFTOP IS GOING TO BE WELL GUARDED. I BETTER GO IN HEAVY!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 150
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Text = HACK COMPUTER.
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 10
Objectives[19]ColorR = 255
Objectives[19]ColorG = 0
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = -1372.51
Objectives[19]positionY = -464.2755
Objectives[19]positionZ = 71.19961
Objectives[19]Heading = -415
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Hack_Objective
Objectives[20]Text = LETS SEE WHO HES BEEN DEALING WITH.
Objectives[20]positionX = -1372.87
Objectives[20]positionY = -464.8848
Objectives[20]positionZ = 71.79641
Objectives[20]Hack_Anim = Keypad
Objectives[20]Hack_Both = False
Objectives[20]Hack_Prop_PositionX = -1372.87
Objectives[20]Hack_Prop_PositionY = -464.8848
Objectives[20]Hack_Prop_PositionZ = 71.79641
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = DAMMIT!!! HE SET OFF A TIMED BOMB!! I HAVE ONLY SECONDS TO GET OUT OF HERE!
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 11
Objectives[21]ColorR = 255
Objectives[21]ColorG = 0
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -1374.541
Objectives[21]positionY = -466.9059
Objectives[21]positionZ = 71.1796
Objectives[21]Heading = -365
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]FailedText = 
Objectives[22]Type = Timed_Section
Objectives[22]positionX = -1373.249
Objectives[22]positionY = -468.713
Objectives[22]positionZ = 71.06211
Objectives[22]Timed_Section_Start_Timed_Section = True
Objectives[22]Timed_Section_Add_Time = False
Objectives[22]Timed_Section_Show_Time = True
Objectives[22]Timed_Section_Subtract_Time = False
Objectives[22]Timed_Section_End_Timed_Section = False
Objectives[22]Timed_Section_Min = 0
Objectives[22]Timed_Section_Sec = 11
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = ESCAPE!!
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -1371.499
Objectives[23]positionY = -504.61
Objectives[23]positionZ = 32.15741
Objectives[23]Heading = 150
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]FailedText = 
Objectives[24]Type = Timed_Section
Objectives[24]positionX = -1371.234
Objectives[24]positionY = -504.2755
Objectives[24]positionZ = 32.15741
Objectives[24]Timed_Section_Start_Timed_Section = False
Objectives[24]Timed_Section_Add_Time = False
Objectives[24]Timed_Section_Show_Time = True
Objectives[24]Timed_Section_Subtract_Time = False
Objectives[24]Timed_Section_End_Timed_Section = True
Objectives[24]Timed_Section_Min = 0
Objectives[24]Timed_Section_Sec = 9
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = I SHOULD CHECK THE GPS NAV ON HIS CHOPPER ON THE ROOF.
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 13
Objectives[25]ColorR = 0
Objectives[25]ColorG = 128
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -1389.514
Objectives[25]positionY = -478.7905
Objectives[25]positionZ = 90.39333
Objectives[25]Heading = -540
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = THE NAV SHOWS HE JUST GOT BACK FROM DIAMONTE. HE DOES MOSTLY COKE AND GIRLS. LOOKS LIKE HE WAS LOOKING INTO GETTING PART OF THE WEAPONS ACTION.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 14
Objectives[26]ColorR = 0
Objectives[26]ColorG = 128
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -1379.641
Objectives[26]positionY = -488.2703
Objectives[26]positionZ = 88.58293
Objectives[26]Heading = -520
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 9
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = -1373.39
Objectives[26]mission_Actors[0]positionY = -478.1097
Objectives[26]mission_Actors[0]positionZ = 89.44543
Objectives[26]mission_Actors[0]Heading = 95
Objectives[26]mission_Actors[0]String_Name = Aguilar
Objectives[26]mission_Actors[0]Relationship_Group = Enemy1
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 400
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = Railgun
Objectives[26]mission_Actors[0]Variation = Default
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 0
Objectives[26]mission_Actors[1]positionX = -1386.545
Objectives[26]mission_Actors[1]positionY = -474.7071
Objectives[26]mission_Actors[1]positionZ = 91.25584
Objectives[26]mission_Actors[1]Heading = 165
Objectives[26]mission_Actors[1]String_Name = Aguilar
Objectives[26]mission_Actors[1]Relationship_Group = Enemy1
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]SetHealth = 400
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = StunGun
Objectives[26]mission_Actors[1]Variation = Default
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 0
Objectives[26]mission_Actors[2]positionX = -1382.718
Objectives[26]mission_Actors[2]positionY = -478.3741
Objectives[26]mission_Actors[2]positionZ = 91.25584
Objectives[26]mission_Actors[2]Heading = 74.99999
Objectives[26]mission_Actors[2]String_Name = Aguilar
Objectives[26]mission_Actors[2]Relationship_Group = Enemy1
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = False
Objectives[26]mission_Actors[2]SetHealth = 300
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = StunGun
Objectives[26]mission_Actors[2]Variation = Default
Objectives[26]mission_Actors[2]Task = 0
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 0
Objectives[26]mission_Actors[3]positionX = -1384.149
Objectives[26]mission_Actors[3]positionY = -476.692
Objectives[26]mission_Actors[3]positionZ = 91.25584
Objectives[26]mission_Actors[3]Heading = 125
Objectives[26]mission_Actors[3]String_Name = Aguilar
Objectives[26]mission_Actors[3]Relationship_Group = Enemy1
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = False
Objectives[26]mission_Actors[3]SetHealth = 400
Objectives[26]mission_Actors[3]DieFromHeadShot = True
Objectives[26]mission_Actors[3]CanExitVehicle = True
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Offensive
Objectives[26]mission_Actors[3]weapon = Machete
Objectives[26]mission_Actors[3]Variation = Default
Objectives[26]mission_Actors[3]Task = 0
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = NONE
Objectives[26]mission_Actors[4]Survive_Number = 0
Objectives[26]mission_Actors[4]Failed_Text = 
Objectives[26]mission_Actors[4]Remove_After = 0
Objectives[26]mission_Actors[4]positionX = -1388.519
Objectives[26]mission_Actors[4]positionY = -473.2515
Objectives[26]mission_Actors[4]positionZ = 91.25584
Objectives[26]mission_Actors[4]Heading = 165
Objectives[26]mission_Actors[4]String_Name = Aguilar
Objectives[26]mission_Actors[4]Relationship_Group = Enemy1
Objectives[26]mission_Actors[4]AddBlip = False
Objectives[26]mission_Actors[4]ShowCone = False
Objectives[26]mission_Actors[4]Invincible = False
Objectives[26]mission_Actors[4]SetHealth = 400
Objectives[26]mission_Actors[4]DieFromHeadShot = True
Objectives[26]mission_Actors[4]CanExitVehicle = True
Objectives[26]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[4]AlwaysFight = True
Objectives[26]mission_Actors[4]Seeing_Range = 30
Objectives[26]mission_Actors[4]Hearing_Range = 30
Objectives[26]mission_Actors[4]CombatMovement = Offensive
Objectives[26]mission_Actors[4]weapon = Machete
Objectives[26]mission_Actors[4]Variation = Default
Objectives[26]mission_Actors[4]Task = 0
Objectives[26]mission_Actors[4]Task_Guard_Range = 5
Objectives[26]mission_Actors[4]Task_Stay_In_Range = True
Objectives[26]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[4]Task_Scenario = NONE
Objectives[26]mission_Actors[5]Survive_Number = 0
Objectives[26]mission_Actors[5]Failed_Text = 
Objectives[26]mission_Actors[5]Remove_After = 0
Objectives[26]mission_Actors[5]positionX = -1379.881
Objectives[26]mission_Actors[5]positionY = -470.4268
Objectives[26]mission_Actors[5]positionZ = 89.44543
Objectives[26]mission_Actors[5]Heading = 125
Objectives[26]mission_Actors[5]String_Name = Aguilar
Objectives[26]mission_Actors[5]Relationship_Group = Enemy1
Objectives[26]mission_Actors[5]AddBlip = False
Objectives[26]mission_Actors[5]ShowCone = False
Objectives[26]mission_Actors[5]Invincible = False
Objectives[26]mission_Actors[5]SetHealth = 100
Objectives[26]mission_Actors[5]DieFromHeadShot = True
Objectives[26]mission_Actors[5]CanExitVehicle = True
Objectives[26]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[5]AlwaysFight = True
Objectives[26]mission_Actors[5]Seeing_Range = 30
Objectives[26]mission_Actors[5]Hearing_Range = 30
Objectives[26]mission_Actors[5]CombatMovement = Offensive
Objectives[26]mission_Actors[5]weapon = MachinePistol
Objectives[26]mission_Actors[5]Variation = Default
Objectives[26]mission_Actors[5]Task = 0
Objectives[26]mission_Actors[5]Task_Guard_Range = 5
Objectives[26]mission_Actors[5]Task_Stay_In_Range = True
Objectives[26]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[5]Task_Scenario = NONE
Objectives[26]mission_Actors[6]Survive_Number = 0
Objectives[26]mission_Actors[6]Failed_Text = 
Objectives[26]mission_Actors[6]Remove_After = 0
Objectives[26]mission_Actors[6]positionX = -1382.275
Objectives[26]mission_Actors[6]positionY = -474.6264
Objectives[26]mission_Actors[6]positionZ = 91.47367
Objectives[26]mission_Actors[6]Heading = 130
Objectives[26]mission_Actors[6]String_Name = Aguilar
Objectives[26]mission_Actors[6]Relationship_Group = Enemy1
Objectives[26]mission_Actors[6]AddBlip = False
Objectives[26]mission_Actors[6]ShowCone = False
Objectives[26]mission_Actors[6]Invincible = False
Objectives[26]mission_Actors[6]SetHealth = 400
Objectives[26]mission_Actors[6]DieFromHeadShot = True
Objectives[26]mission_Actors[6]CanExitVehicle = True
Objectives[26]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[6]AlwaysFight = True
Objectives[26]mission_Actors[6]Seeing_Range = 30
Objectives[26]mission_Actors[6]Hearing_Range = 30
Objectives[26]mission_Actors[6]CombatMovement = Offensive
Objectives[26]mission_Actors[6]weapon = KnuckleDuster
Objectives[26]mission_Actors[6]Variation = Default
Objectives[26]mission_Actors[6]Task = 0
Objectives[26]mission_Actors[6]Task_Guard_Range = 5
Objectives[26]mission_Actors[6]Task_Stay_In_Range = True
Objectives[26]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[6]Task_Scenario = NONE
Objectives[26]mission_Actors[7]Survive_Number = 0
Objectives[26]mission_Actors[7]Failed_Text = 
Objectives[26]mission_Actors[7]Remove_After = 0
Objectives[26]mission_Actors[7]positionX = -1386.81
Objectives[26]mission_Actors[7]positionY = -469.0795
Objectives[26]mission_Actors[7]positionZ = 91.41397
Objectives[26]mission_Actors[7]Heading = 155
Objectives[26]mission_Actors[7]String_Name = Aguilar
Objectives[26]mission_Actors[7]Relationship_Group = Enemy1
Objectives[26]mission_Actors[7]AddBlip = False
Objectives[26]mission_Actors[7]ShowCone = False
Objectives[26]mission_Actors[7]Invincible = False
Objectives[26]mission_Actors[7]SetHealth = 400
Objectives[26]mission_Actors[7]DieFromHeadShot = True
Objectives[26]mission_Actors[7]CanExitVehicle = True
Objectives[26]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[7]AlwaysFight = True
Objectives[26]mission_Actors[7]Seeing_Range = 30
Objectives[26]mission_Actors[7]Hearing_Range = 30
Objectives[26]mission_Actors[7]CombatMovement = Offensive
Objectives[26]mission_Actors[7]weapon = KnuckleDuster
Objectives[26]mission_Actors[7]Variation = Default
Objectives[26]mission_Actors[7]Task = 0
Objectives[26]mission_Actors[7]Task_Guard_Range = 5
Objectives[26]mission_Actors[7]Task_Stay_In_Range = True
Objectives[26]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[7]Task_Scenario = NONE
Objectives[26]mission_Actors[8]Survive_Number = 0
Objectives[26]mission_Actors[8]Failed_Text = 
Objectives[26]mission_Actors[8]Remove_After = 0
Objectives[26]mission_Actors[8]positionX = 965.4399
Objectives[26]mission_Actors[8]positionY = 42.38405
Objectives[26]mission_Actors[8]positionZ = 123.1268
Objectives[26]mission_Actors[8]Heading = 90
Objectives[26]mission_Actors[8]String_Name = player_two
Objectives[26]mission_Actors[8]Relationship_Group = Enemy1
Objectives[26]mission_Actors[8]AddBlip = False
Objectives[26]mission_Actors[8]ShowCone = False
Objectives[26]mission_Actors[8]Invincible = False
Objectives[26]mission_Actors[8]SetHealth = 200
Objectives[26]mission_Actors[8]DieFromHeadShot = True
Objectives[26]mission_Actors[8]CanExitVehicle = True
Objectives[26]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[8]AlwaysFight = True
Objectives[26]mission_Actors[8]Seeing_Range = 70
Objectives[26]mission_Actors[8]Hearing_Range = 70
Objectives[26]mission_Actors[8]CombatMovement = Offensive
Objectives[26]mission_Actors[8]weapon = SniperRifle
Objectives[26]mission_Actors[8]Variation = Default
Objectives[26]mission_Actors[8]Task = 0
Objectives[26]mission_Actors[8]Task_Guard_Range = 5
Objectives[26]mission_Actors[8]Task_Stay_In_Range = True
Objectives[26]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[8]Task_Scenario = NONE
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = BY DESTROYING THESE WEAPONS, IVE PUT A DENT IN NOT ONLY RAS PLANS TO SELL, BUT THE MAFIAS ABILITY TO OVER POWER THE STREETS AND TERRITORY. THEY WILL ALL BE COMING FOR ME.
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 15
Objectives[27]ColorR = 0
Objectives[27]ColorG = 128
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -1302.365
Objectives[27]positionY = -413.1642
Objectives[27]positionZ = 102.608
Objectives[27]Heading = 10
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 11
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 954.8148
Objectives[27]mission_Actors[0]positionY = 70.56646
Objectives[27]mission_Actors[0]positionZ = 112.553
Objectives[27]mission_Actors[0]Heading = 210
Objectives[27]mission_Actors[0]String_Name = player_zero
Objectives[27]mission_Actors[0]Relationship_Group = Enemy1
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 200
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = StunGun
Objectives[27]mission_Actors[0]Variation = Default
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 952.0375
Objectives[27]mission_Actors[1]positionY = 56.00651
Objectives[27]mission_Actors[1]positionZ = 112.5524
Objectives[27]mission_Actors[1]Heading = 315
Objectives[27]mission_Actors[1]String_Name = player_one
Objectives[27]mission_Actors[1]Relationship_Group = Enemy1
Objectives[27]mission_Actors[1]AddBlip = False
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = StunGun
Objectives[27]mission_Actors[1]Variation = Default
Objectives[27]mission_Actors[1]Task = 0
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 961.5857
Objectives[27]mission_Actors[2]positionY = 62.09266
Objectives[27]mission_Actors[2]positionZ = 112.553
Objectives[27]mission_Actors[2]Heading = 105
Objectives[27]mission_Actors[2]String_Name = ig_andreas
Objectives[27]mission_Actors[2]Relationship_Group = Enemy1
Objectives[27]mission_Actors[2]AddBlip = False
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 200
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Offensive
Objectives[27]mission_Actors[2]weapon = SMG
Objectives[27]mission_Actors[2]Variation = Default
Objectives[27]mission_Actors[2]Task = 0
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = 956.2799
Objectives[27]mission_Actors[3]positionY = 59.70732
Objectives[27]mission_Actors[3]positionZ = 112.5527
Objectives[27]mission_Actors[3]Heading = 105
Objectives[27]mission_Actors[3]String_Name = ig_barry
Objectives[27]mission_Actors[3]Relationship_Group = Enemy1
Objectives[27]mission_Actors[3]AddBlip = False
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 100
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Offensive
Objectives[27]mission_Actors[3]weapon = PumpShotgun
Objectives[27]mission_Actors[3]Variation = Default
Objectives[27]mission_Actors[3]Task = 0
Objectives[27]mission_Actors[3]Task_Guard_Range = 5
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[4]Survive_Number = 0
Objectives[27]mission_Actors[4]Failed_Text = 
Objectives[27]mission_Actors[4]Remove_After = 0
Objectives[27]mission_Actors[4]positionX = 956.9994
Objectives[27]mission_Actors[4]positionY = 63.44321
Objectives[27]mission_Actors[4]positionZ = 112.5529
Objectives[27]mission_Actors[4]Heading = 105
Objectives[27]mission_Actors[4]String_Name = ig_car3guy2
Objectives[27]mission_Actors[4]Relationship_Group = Enemy1
Objectives[27]mission_Actors[4]AddBlip = False
Objectives[27]mission_Actors[4]ShowCone = False
Objectives[27]mission_Actors[4]Invincible = False
Objectives[27]mission_Actors[4]SetHealth = 200
Objectives[27]mission_Actors[4]DieFromHeadShot = True
Objectives[27]mission_Actors[4]CanExitVehicle = True
Objectives[27]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[4]AlwaysFight = True
Objectives[27]mission_Actors[4]Seeing_Range = 30
Objectives[27]mission_Actors[4]Hearing_Range = 30
Objectives[27]mission_Actors[4]CombatMovement = Offensive
Objectives[27]mission_Actors[4]weapon = AssaultrifleMk2
Objectives[27]mission_Actors[4]Variation = Default
Objectives[27]mission_Actors[4]Task = 0
Objectives[27]mission_Actors[4]Task_Guard_Range = 5
Objectives[27]mission_Actors[4]Task_Stay_In_Range = True
Objectives[27]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[4]Task_Scenario = NONE
Objectives[27]mission_Actors[5]Survive_Number = 0
Objectives[27]mission_Actors[5]Failed_Text = 
Objectives[27]mission_Actors[5]Remove_After = 0
Objectives[27]mission_Actors[5]positionX = 937.5193
Objectives[27]mission_Actors[5]positionY = 57.6438
Objectives[27]mission_Actors[5]positionZ = 113.5498
Objectives[27]mission_Actors[5]Heading = 220
Objectives[27]mission_Actors[5]String_Name = ig_casey
Objectives[27]mission_Actors[5]Relationship_Group = Enemy1
Objectives[27]mission_Actors[5]AddBlip = False
Objectives[27]mission_Actors[5]ShowCone = False
Objectives[27]mission_Actors[5]Invincible = False
Objectives[27]mission_Actors[5]SetHealth = 400
Objectives[27]mission_Actors[5]DieFromHeadShot = True
Objectives[27]mission_Actors[5]CanExitVehicle = True
Objectives[27]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[5]AlwaysFight = True
Objectives[27]mission_Actors[5]Seeing_Range = 30
Objectives[27]mission_Actors[5]Hearing_Range = 30
Objectives[27]mission_Actors[5]CombatMovement = Offensive
Objectives[27]mission_Actors[5]weapon = Minigun
Objectives[27]mission_Actors[5]Variation = Default
Objectives[27]mission_Actors[5]Task = 0
Objectives[27]mission_Actors[5]Task_Guard_Range = 5
Objectives[27]mission_Actors[5]Task_Stay_In_Range = True
Objectives[27]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[5]Task_Scenario = NONE
Objectives[27]mission_Actors[6]Survive_Number = 0
Objectives[27]mission_Actors[6]Failed_Text = 
Objectives[27]mission_Actors[6]Remove_After = 0
Objectives[27]mission_Actors[6]positionX = 943.9822
Objectives[27]mission_Actors[6]positionY = 39.50838
Objectives[27]mission_Actors[6]positionZ = 112.5527
Objectives[27]mission_Actors[6]Heading = 175
Objectives[27]mission_Actors[6]String_Name = ig_casey
Objectives[27]mission_Actors[6]Relationship_Group = Enemy1
Objectives[27]mission_Actors[6]AddBlip = False
Objectives[27]mission_Actors[6]ShowCone = False
Objectives[27]mission_Actors[6]Invincible = False
Objectives[27]mission_Actors[6]SetHealth = 300
Objectives[27]mission_Actors[6]DieFromHeadShot = True
Objectives[27]mission_Actors[6]CanExitVehicle = True
Objectives[27]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[6]AlwaysFight = True
Objectives[27]mission_Actors[6]Seeing_Range = 30
Objectives[27]mission_Actors[6]Hearing_Range = 30
Objectives[27]mission_Actors[6]CombatMovement = Offensive
Objectives[27]mission_Actors[6]weapon = SMGMk2
Objectives[27]mission_Actors[6]Variation = Default
Objectives[27]mission_Actors[6]Task = 0
Objectives[27]mission_Actors[6]Task_Guard_Range = 5
Objectives[27]mission_Actors[6]Task_Stay_In_Range = True
Objectives[27]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[6]Task_Scenario = NONE
Objectives[27]mission_Actors[7]Survive_Number = 0
Objectives[27]mission_Actors[7]Failed_Text = 
Objectives[27]mission_Actors[7]Remove_After = 0
Objectives[27]mission_Actors[7]positionX = 913.5726
Objectives[27]mission_Actors[7]positionY = 57.18381
Objectives[27]mission_Actors[7]positionZ = 111.6612
Objectives[27]mission_Actors[7]Heading = 220
Objectives[27]mission_Actors[7]String_Name = ig_casey
Objectives[27]mission_Actors[7]Relationship_Group = Enemy1
Objectives[27]mission_Actors[7]AddBlip = False
Objectives[27]mission_Actors[7]ShowCone = False
Objectives[27]mission_Actors[7]Invincible = False
Objectives[27]mission_Actors[7]SetHealth = 200
Objectives[27]mission_Actors[7]DieFromHeadShot = True
Objectives[27]mission_Actors[7]CanExitVehicle = True
Objectives[27]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[7]AlwaysFight = True
Objectives[27]mission_Actors[7]Seeing_Range = 30
Objectives[27]mission_Actors[7]Hearing_Range = 30
Objectives[27]mission_Actors[7]CombatMovement = Offensive
Objectives[27]mission_Actors[7]weapon = BullpupRifle
Objectives[27]mission_Actors[7]Variation = Default
Objectives[27]mission_Actors[7]Task = 0
Objectives[27]mission_Actors[7]Task_Guard_Range = 5
Objectives[27]mission_Actors[7]Task_Stay_In_Range = True
Objectives[27]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[7]Task_Scenario = NONE
Objectives[27]mission_Actors[8]Survive_Number = 0
Objectives[27]mission_Actors[8]Failed_Text = 
Objectives[27]mission_Actors[8]Remove_After = 0
Objectives[27]mission_Actors[8]positionX = 922.3002
Objectives[27]mission_Actors[8]positionY = 39.77098
Objectives[27]mission_Actors[8]positionZ = 113.5521
Objectives[27]mission_Actors[8]Heading = 185
Objectives[27]mission_Actors[8]String_Name = ig_casey
Objectives[27]mission_Actors[8]Relationship_Group = Enemy1
Objectives[27]mission_Actors[8]AddBlip = False
Objectives[27]mission_Actors[8]ShowCone = False
Objectives[27]mission_Actors[8]Invincible = False
Objectives[27]mission_Actors[8]SetHealth = 300
Objectives[27]mission_Actors[8]DieFromHeadShot = True
Objectives[27]mission_Actors[8]CanExitVehicle = True
Objectives[27]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[8]AlwaysFight = True
Objectives[27]mission_Actors[8]Seeing_Range = 30
Objectives[27]mission_Actors[8]Hearing_Range = 30
Objectives[27]mission_Actors[8]CombatMovement = Offensive
Objectives[27]mission_Actors[8]weapon = CombatMG
Objectives[27]mission_Actors[8]Variation = Default
Objectives[27]mission_Actors[8]Task = 0
Objectives[27]mission_Actors[8]Task_Guard_Range = 5
Objectives[27]mission_Actors[8]Task_Stay_In_Range = True
Objectives[27]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[8]Task_Scenario = NONE
Objectives[27]mission_Actors[9]Survive_Number = 0
Objectives[27]mission_Actors[9]Failed_Text = 
Objectives[27]mission_Actors[9]Remove_After = 0
Objectives[27]mission_Actors[9]positionX = 930.5383
Objectives[27]mission_Actors[9]positionY = 30.43935
Objectives[27]mission_Actors[9]positionZ = 112.5526
Objectives[27]mission_Actors[9]Heading = 90
Objectives[27]mission_Actors[9]String_Name = ig_casey
Objectives[27]mission_Actors[9]Relationship_Group = Enemy1
Objectives[27]mission_Actors[9]AddBlip = False
Objectives[27]mission_Actors[9]ShowCone = False
Objectives[27]mission_Actors[9]Invincible = False
Objectives[27]mission_Actors[9]SetHealth = 200
Objectives[27]mission_Actors[9]DieFromHeadShot = True
Objectives[27]mission_Actors[9]CanExitVehicle = True
Objectives[27]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[9]AlwaysFight = True
Objectives[27]mission_Actors[9]Seeing_Range = 30
Objectives[27]mission_Actors[9]Hearing_Range = 30
Objectives[27]mission_Actors[9]CombatMovement = Offensive
Objectives[27]mission_Actors[9]weapon = CombatMG
Objectives[27]mission_Actors[9]Variation = Default
Objectives[27]mission_Actors[9]Task = 0
Objectives[27]mission_Actors[9]Task_Guard_Range = 5
Objectives[27]mission_Actors[9]Task_Stay_In_Range = True
Objectives[27]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[9]Task_Scenario = NONE
Objectives[27]mission_Actors[10]Survive_Number = 0
Objectives[27]mission_Actors[10]Failed_Text = 
Objectives[27]mission_Actors[10]Remove_After = 0
Objectives[27]mission_Actors[10]positionX = 948.2944
Objectives[27]mission_Actors[10]positionY = 69.92661
Objectives[27]mission_Actors[10]positionZ = 113.5503
Objectives[27]mission_Actors[10]Heading = 150
Objectives[27]mission_Actors[10]String_Name = ig_clay
Objectives[27]mission_Actors[10]Relationship_Group = Enemy1
Objectives[27]mission_Actors[10]AddBlip = False
Objectives[27]mission_Actors[10]ShowCone = False
Objectives[27]mission_Actors[10]Invincible = False
Objectives[27]mission_Actors[10]SetHealth = 400
Objectives[27]mission_Actors[10]DieFromHeadShot = True
Objectives[27]mission_Actors[10]CanExitVehicle = True
Objectives[27]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[10]AlwaysFight = True
Objectives[27]mission_Actors[10]Seeing_Range = 30
Objectives[27]mission_Actors[10]Hearing_Range = 30
Objectives[27]mission_Actors[10]CombatMovement = Offensive
Objectives[27]mission_Actors[10]weapon = CombatMG
Objectives[27]mission_Actors[10]Variation = Default
Objectives[27]mission_Actors[10]Task = 0
Objectives[27]mission_Actors[10]Task_Guard_Range = 5
Objectives[27]mission_Actors[10]Task_Stay_In_Range = True
Objectives[27]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[10]Task_Scenario = NONE
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = DESTROY DIAMONTE AND HIS OPERATION. WITH PENGUIN IN PRISON, THERE ISNT ANY OTHER FAMILY WITH THE MONEY TO BUY THE REMAINING WEAPONS THAT MAY STILL BE IN GOTHAM
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 14
Objectives[28]ColorR = 255
Objectives[28]ColorG = 0
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 958.8261
Objectives[28]positionY = 60.81522
Objectives[28]positionZ = 111.6904
Objectives[28]Heading = -90
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 20
Objectives[28]TriggerDistance = 1
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Mission_Settings_Objective
Objectives[29]positionX = 966.5646
Objectives[29]positionY = 64.3817
Objectives[29]positionZ = 111.553
Objectives[29]MissionSettings_TimesOfDay = Current
Objectives[29]MissionSettings_Weather = Current
Objectives[29]MissionSettings_WantedLevel = Current
Objectives[29]MissionSettings_SetWantedLevelNow = Current
Objectives[29]MissionSettings_StartNightvision = False
Objectives[29]MissionSettings_StopNightvision = False
Objectives[29]MissionSettings_StartSeethrough = False
Objectives[29]MissionSettings_StopSeethrough = False
Objectives[29]MissionSettings_StartMusic = True
Objectives[29]MissionSettings_StopMusic = False
Objectives[29]MissionSettings_Music = AH3B_HACK_RT
Objectives[29]mission_ActorsCount = 24
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = 980.3463
Objectives[29]mission_Actors[0]positionY = 57.06102
Objectives[29]mission_Actors[0]positionZ = 116.1641
Objectives[29]mission_Actors[0]Heading = 45
Objectives[29]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = False
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 300
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = MG
Objectives[29]mission_Actors[0]Variation = Default
Objectives[29]mission_Actors[0]Task = 1
Objectives[29]mission_Actors[0]Task_Guard_Range = 2
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 0
Objectives[29]mission_Actors[1]positionX = 971.5583
Objectives[29]mission_Actors[1]positionY = 48.54238
Objectives[29]mission_Actors[1]positionZ = 116.1641
Objectives[29]mission_Actors[1]Heading = 320
Objectives[29]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = False
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 100
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = BullpupShotgun
Objectives[29]mission_Actors[1]Variation = Default
Objectives[29]mission_Actors[1]Task = 1
Objectives[29]mission_Actors[1]Task_Guard_Range = 2
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 0
Objectives[29]mission_Actors[2]positionX = 960.9131
Objectives[29]mission_Actors[2]positionY = 44.87719
Objectives[29]mission_Actors[2]positionZ = 116.1737
Objectives[29]mission_Actors[2]Heading = 300
Objectives[29]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = False
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = False
Objectives[29]mission_Actors[2]SetHealth = 400
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Offensive
Objectives[29]mission_Actors[2]weapon = Railgun
Objectives[29]mission_Actors[2]Variation = Default
Objectives[29]mission_Actors[2]Task = 0
Objectives[29]mission_Actors[2]Task_Guard_Range = 5
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 0
Objectives[29]mission_Actors[3]positionX = 962.2123
Objectives[29]mission_Actors[3]positionY = 39.14804
Objectives[29]mission_Actors[3]positionZ = 116.1641
Objectives[29]mission_Actors[3]Heading = 315
Objectives[29]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[29]mission_Actors[3]Relationship_Group = Enemy1
Objectives[29]mission_Actors[3]AddBlip = False
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = False
Objectives[29]mission_Actors[3]SetHealth = 300
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Offensive
Objectives[29]mission_Actors[3]weapon = GrenadeLauncherSmoke
Objectives[29]mission_Actors[3]Variation = Default
Objectives[29]mission_Actors[3]Task = 0
Objectives[29]mission_Actors[3]Task_Guard_Range = 5
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Actors[4]Survive_Number = 0
Objectives[29]mission_Actors[4]Failed_Text = 
Objectives[29]mission_Actors[4]Remove_After = 0
Objectives[29]mission_Actors[4]positionX = 960.3533
Objectives[29]mission_Actors[4]positionY = 29.68759
Objectives[29]mission_Actors[4]positionZ = 116.1737
Objectives[29]mission_Actors[4]Heading = 315
Objectives[29]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[29]mission_Actors[4]Relationship_Group = Enemy1
Objectives[29]mission_Actors[4]AddBlip = False
Objectives[29]mission_Actors[4]ShowCone = False
Objectives[29]mission_Actors[4]Invincible = False
Objectives[29]mission_Actors[4]SetHealth = 400
Objectives[29]mission_Actors[4]DieFromHeadShot = True
Objectives[29]mission_Actors[4]CanExitVehicle = True
Objectives[29]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[4]AlwaysFight = True
Objectives[29]mission_Actors[4]Seeing_Range = 30
Objectives[29]mission_Actors[4]Hearing_Range = 30
Objectives[29]mission_Actors[4]CombatMovement = Offensive
Objectives[29]mission_Actors[4]weapon = GrenadeLauncherSmoke
Objectives[29]mission_Actors[4]Variation = Default
Objectives[29]mission_Actors[4]Task = 0
Objectives[29]mission_Actors[4]Task_Guard_Range = 5
Objectives[29]mission_Actors[4]Task_Stay_In_Range = True
Objectives[29]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[4]Task_Scenario = NONE
Objectives[29]mission_Actors[5]Survive_Number = 0
Objectives[29]mission_Actors[5]Failed_Text = 
Objectives[29]mission_Actors[5]Remove_After = 0
Objectives[29]mission_Actors[5]positionX = 952.7426
Objectives[29]mission_Actors[5]positionY = 24.18034
Objectives[29]mission_Actors[5]positionZ = 116.1642
Objectives[29]mission_Actors[5]Heading = 265
Objectives[29]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[29]mission_Actors[5]Relationship_Group = Enemy1
Objectives[29]mission_Actors[5]AddBlip = False
Objectives[29]mission_Actors[5]ShowCone = False
Objectives[29]mission_Actors[5]Invincible = False
Objectives[29]mission_Actors[5]SetHealth = 300
Objectives[29]mission_Actors[5]DieFromHeadShot = True
Objectives[29]mission_Actors[5]CanExitVehicle = True
Objectives[29]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[5]AlwaysFight = True
Objectives[29]mission_Actors[5]Seeing_Range = 30
Objectives[29]mission_Actors[5]Hearing_Range = 30
Objectives[29]mission_Actors[5]CombatMovement = Offensive
Objectives[29]mission_Actors[5]weapon = SMGMk2
Objectives[29]mission_Actors[5]Variation = Default
Objectives[29]mission_Actors[5]Task = 1
Objectives[29]mission_Actors[5]Task_Guard_Range = 3
Objectives[29]mission_Actors[5]Task_Stay_In_Range = True
Objectives[29]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[5]Task_Scenario = NONE
Objectives[29]mission_Actors[6]Survive_Number = 0
Objectives[29]mission_Actors[6]Failed_Text = 
Objectives[29]mission_Actors[6]Remove_After = 0
Objectives[29]mission_Actors[6]positionX = 945.9905
Objectives[29]mission_Actors[6]positionY = 20.10401
Objectives[29]mission_Actors[6]positionZ = 116.1642
Objectives[29]mission_Actors[6]Heading = 280
Objectives[29]mission_Actors[6]String_Name = ig_bankman
Objectives[29]mission_Actors[6]Relationship_Group = Enemy1
Objectives[29]mission_Actors[6]AddBlip = False
Objectives[29]mission_Actors[6]ShowCone = False
Objectives[29]mission_Actors[6]Invincible = False
Objectives[29]mission_Actors[6]SetHealth = 100
Objectives[29]mission_Actors[6]DieFromHeadShot = True
Objectives[29]mission_Actors[6]CanExitVehicle = True
Objectives[29]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[6]AlwaysFight = True
Objectives[29]mission_Actors[6]Seeing_Range = 30
Objectives[29]mission_Actors[6]Hearing_Range = 30
Objectives[29]mission_Actors[6]CombatMovement = Offensive
Objectives[29]mission_Actors[6]weapon = PumpShotgunMk2
Objectives[29]mission_Actors[6]Variation = Default
Objectives[29]mission_Actors[6]Task = 0
Objectives[29]mission_Actors[6]Task_Guard_Range = 5
Objectives[29]mission_Actors[6]Task_Stay_In_Range = True
Objectives[29]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[6]Task_Scenario = NONE
Objectives[29]mission_Actors[7]Survive_Number = 0
Objectives[29]mission_Actors[7]Failed_Text = 
Objectives[29]mission_Actors[7]Remove_After = 0
Objectives[29]mission_Actors[7]positionX = 941.1356
Objectives[29]mission_Actors[7]positionY = 13.37439
Objectives[29]mission_Actors[7]positionZ = 116.1642
Objectives[29]mission_Actors[7]Heading = 285
Objectives[29]mission_Actors[7]String_Name = ig_barry
Objectives[29]mission_Actors[7]Relationship_Group = Enemy1
Objectives[29]mission_Actors[7]AddBlip = False
Objectives[29]mission_Actors[7]ShowCone = False
Objectives[29]mission_Actors[7]Invincible = False
Objectives[29]mission_Actors[7]SetHealth = 100
Objectives[29]mission_Actors[7]DieFromHeadShot = True
Objectives[29]mission_Actors[7]CanExitVehicle = True
Objectives[29]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[7]AlwaysFight = True
Objectives[29]mission_Actors[7]Seeing_Range = 30
Objectives[29]mission_Actors[7]Hearing_Range = 30
Objectives[29]mission_Actors[7]CombatMovement = Offensive
Objectives[29]mission_Actors[7]weapon = HeavyShotgun
Objectives[29]mission_Actors[7]Variation = Default
Objectives[29]mission_Actors[7]Task = 0
Objectives[29]mission_Actors[7]Task_Guard_Range = 5
Objectives[29]mission_Actors[7]Task_Stay_In_Range = True
Objectives[29]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[7]Task_Scenario = NONE
Objectives[29]mission_Actors[8]Survive_Number = 0
Objectives[29]mission_Actors[8]Failed_Text = 
Objectives[29]mission_Actors[8]Remove_After = 0
Objectives[29]mission_Actors[8]positionX = 942.5875
Objectives[29]mission_Actors[8]positionY = 9.859663
Objectives[29]mission_Actors[8]positionZ = 116.1642
Objectives[29]mission_Actors[8]Heading = 340
Objectives[29]mission_Actors[8]String_Name = ig_bestmen
Objectives[29]mission_Actors[8]Relationship_Group = Enemy1
Objectives[29]mission_Actors[8]AddBlip = False
Objectives[29]mission_Actors[8]ShowCone = False
Objectives[29]mission_Actors[8]Invincible = False
Objectives[29]mission_Actors[8]SetHealth = 100
Objectives[29]mission_Actors[8]DieFromHeadShot = True
Objectives[29]mission_Actors[8]CanExitVehicle = True
Objectives[29]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[8]AlwaysFight = True
Objectives[29]mission_Actors[8]Seeing_Range = 30
Objectives[29]mission_Actors[8]Hearing_Range = 30
Objectives[29]mission_Actors[8]CombatMovement = Offensive
Objectives[29]mission_Actors[8]weapon = SMG
Objectives[29]mission_Actors[8]Variation = Default
Objectives[29]mission_Actors[8]Task = 0
Objectives[29]mission_Actors[8]Task_Guard_Range = 5
Objectives[29]mission_Actors[8]Task_Stay_In_Range = True
Objectives[29]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[8]Task_Scenario = NONE
Objectives[29]mission_Actors[9]Survive_Number = 0
Objectives[29]mission_Actors[9]Failed_Text = 
Objectives[29]mission_Actors[9]Remove_After = 0
Objectives[29]mission_Actors[9]positionX = 944.1116
Objectives[29]mission_Actors[9]positionY = 9.436542
Objectives[29]mission_Actors[9]positionZ = 116.1642
Objectives[29]mission_Actors[9]Heading = 340
Objectives[29]mission_Actors[9]String_Name = ig_chengsr
Objectives[29]mission_Actors[9]Relationship_Group = Enemy1
Objectives[29]mission_Actors[9]AddBlip = False
Objectives[29]mission_Actors[9]ShowCone = False
Objectives[29]mission_Actors[9]Invincible = False
Objectives[29]mission_Actors[9]SetHealth = 100
Objectives[29]mission_Actors[9]DieFromHeadShot = True
Objectives[29]mission_Actors[9]CanExitVehicle = True
Objectives[29]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[9]AlwaysFight = True
Objectives[29]mission_Actors[9]Seeing_Range = 30
Objectives[29]mission_Actors[9]Hearing_Range = 30
Objectives[29]mission_Actors[9]CombatMovement = Offensive
Objectives[29]mission_Actors[9]weapon = MicroSMG
Objectives[29]mission_Actors[9]Variation = Default
Objectives[29]mission_Actors[9]Task = 0
Objectives[29]mission_Actors[9]Task_Guard_Range = 5
Objectives[29]mission_Actors[9]Task_Stay_In_Range = True
Objectives[29]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[9]Task_Scenario = NONE
Objectives[29]mission_Actors[10]Survive_Number = 0
Objectives[29]mission_Actors[10]Failed_Text = 
Objectives[29]mission_Actors[10]Remove_After = 0
Objectives[29]mission_Actors[10]positionX = 939.6411
Objectives[29]mission_Actors[10]positionY = 7.887085
Objectives[29]mission_Actors[10]positionZ = 116.1642
Objectives[29]mission_Actors[10]Heading = 340
Objectives[29]mission_Actors[10]String_Name = ig_dale
Objectives[29]mission_Actors[10]Relationship_Group = Enemy1
Objectives[29]mission_Actors[10]AddBlip = False
Objectives[29]mission_Actors[10]ShowCone = False
Objectives[29]mission_Actors[10]Invincible = False
Objectives[29]mission_Actors[10]SetHealth = 100
Objectives[29]mission_Actors[10]DieFromHeadShot = True
Objectives[29]mission_Actors[10]CanExitVehicle = True
Objectives[29]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[10]AlwaysFight = True
Objectives[29]mission_Actors[10]Seeing_Range = 30
Objectives[29]mission_Actors[10]Hearing_Range = 30
Objectives[29]mission_Actors[10]CombatMovement = Offensive
Objectives[29]mission_Actors[10]weapon = HeavySniperMk2
Objectives[29]mission_Actors[10]Variation = Default
Objectives[29]mission_Actors[10]Task = 1
Objectives[29]mission_Actors[10]Task_Guard_Range = 2
Objectives[29]mission_Actors[10]Task_Stay_In_Range = True
Objectives[29]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[10]Task_Scenario = NONE
Objectives[29]mission_Actors[11]Survive_Number = 0
Objectives[29]mission_Actors[11]Failed_Text = 
Objectives[29]mission_Actors[11]Remove_After = 0
Objectives[29]mission_Actors[11]positionX = 949.4527
Objectives[29]mission_Actors[11]positionY = 4.068041
Objectives[29]mission_Actors[11]positionZ = 116.1642
Objectives[29]mission_Actors[11]Heading = 335
Objectives[29]mission_Actors[11]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[11]Relationship_Group = Enemy1
Objectives[29]mission_Actors[11]AddBlip = False
Objectives[29]mission_Actors[11]ShowCone = False
Objectives[29]mission_Actors[11]Invincible = False
Objectives[29]mission_Actors[11]SetHealth = 100
Objectives[29]mission_Actors[11]DieFromHeadShot = True
Objectives[29]mission_Actors[11]CanExitVehicle = True
Objectives[29]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[11]AlwaysFight = True
Objectives[29]mission_Actors[11]Seeing_Range = 30
Objectives[29]mission_Actors[11]Hearing_Range = 30
Objectives[29]mission_Actors[11]CombatMovement = Offensive
Objectives[29]mission_Actors[11]weapon = CombatPDW
Objectives[29]mission_Actors[11]Variation = Default
Objectives[29]mission_Actors[11]Task = 1
Objectives[29]mission_Actors[11]Task_Guard_Range = 2
Objectives[29]mission_Actors[11]Task_Stay_In_Range = True
Objectives[29]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[11]Task_Scenario = NONE
Objectives[29]mission_Actors[12]Survive_Number = 0
Objectives[29]mission_Actors[12]Failed_Text = 
Objectives[29]mission_Actors[12]Remove_After = 0
Objectives[29]mission_Actors[12]positionX = 947.0688
Objectives[29]mission_Actors[12]positionY = 2.062318
Objectives[29]mission_Actors[12]positionZ = 116.1642
Objectives[29]mission_Actors[12]Heading = 0
Objectives[29]mission_Actors[12]String_Name = ig_dreyfuss
Objectives[29]mission_Actors[12]Relationship_Group = Enemy1
Objectives[29]mission_Actors[12]AddBlip = False
Objectives[29]mission_Actors[12]ShowCone = False
Objectives[29]mission_Actors[12]Invincible = False
Objectives[29]mission_Actors[12]SetHealth = 500
Objectives[29]mission_Actors[12]DieFromHeadShot = True
Objectives[29]mission_Actors[12]CanExitVehicle = True
Objectives[29]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[12]AlwaysFight = True
Objectives[29]mission_Actors[12]Seeing_Range = 30
Objectives[29]mission_Actors[12]Hearing_Range = 30
Objectives[29]mission_Actors[12]CombatMovement = Stationary
Objectives[29]mission_Actors[12]weapon = Unarmed
Objectives[29]mission_Actors[12]Variation = Default
Objectives[29]mission_Actors[12]Task = 1
Objectives[29]mission_Actors[12]Task_Guard_Range = 1
Objectives[29]mission_Actors[12]Task_Stay_In_Range = True
Objectives[29]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[12]Task_Scenario = NONE
Objectives[29]mission_Actors[13]Survive_Number = 0
Objectives[29]mission_Actors[13]Failed_Text = 
Objectives[29]mission_Actors[13]Remove_After = 0
Objectives[29]mission_Actors[13]positionX = 945.5164
Objectives[29]mission_Actors[13]positionY = 2.409775
Objectives[29]mission_Actors[13]positionZ = 116.1642
Objectives[29]mission_Actors[13]Heading = 20
Objectives[29]mission_Actors[13]String_Name = ig_tracydisanto
Objectives[29]mission_Actors[13]Relationship_Group = Neutral
Objectives[29]mission_Actors[13]AddBlip = False
Objectives[29]mission_Actors[13]ShowCone = False
Objectives[29]mission_Actors[13]Invincible = False
Objectives[29]mission_Actors[13]SetHealth = 100
Objectives[29]mission_Actors[13]DieFromHeadShot = True
Objectives[29]mission_Actors[13]CanExitVehicle = True
Objectives[29]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[13]AlwaysFight = True
Objectives[29]mission_Actors[13]Seeing_Range = 30
Objectives[29]mission_Actors[13]Hearing_Range = 30
Objectives[29]mission_Actors[13]CombatMovement = Offensive
Objectives[29]mission_Actors[13]weapon = Unarmed
Objectives[29]mission_Actors[13]Variation = Default
Objectives[29]mission_Actors[13]Task = 0
Objectives[29]mission_Actors[13]Task_Guard_Range = 5
Objectives[29]mission_Actors[13]Task_Stay_In_Range = True
Objectives[29]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[13]Task_Scenario = NONE
Objectives[29]mission_Actors[14]Survive_Number = 0
Objectives[29]mission_Actors[14]Failed_Text = 
Objectives[29]mission_Actors[14]Remove_After = 0
Objectives[29]mission_Actors[14]positionX = 944.5148
Objectives[29]mission_Actors[14]positionY = 2.199219
Objectives[29]mission_Actors[14]positionZ = 116.1642
Objectives[29]mission_Actors[14]Heading = 340
Objectives[29]mission_Actors[14]String_Name = ig_ashley
Objectives[29]mission_Actors[14]Relationship_Group = Neutral
Objectives[29]mission_Actors[14]AddBlip = False
Objectives[29]mission_Actors[14]ShowCone = False
Objectives[29]mission_Actors[14]Invincible = False
Objectives[29]mission_Actors[14]SetHealth = 100
Objectives[29]mission_Actors[14]DieFromHeadShot = True
Objectives[29]mission_Actors[14]CanExitVehicle = True
Objectives[29]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[14]AlwaysFight = True
Objectives[29]mission_Actors[14]Seeing_Range = 30
Objectives[29]mission_Actors[14]Hearing_Range = 30
Objectives[29]mission_Actors[14]CombatMovement = Offensive
Objectives[29]mission_Actors[14]weapon = Unarmed
Objectives[29]mission_Actors[14]Variation = Default
Objectives[29]mission_Actors[14]Task = 0
Objectives[29]mission_Actors[14]Task_Guard_Range = 5
Objectives[29]mission_Actors[14]Task_Stay_In_Range = True
Objectives[29]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[14]Task_Scenario = NONE
Objectives[29]mission_Actors[15]Survive_Number = 0
Objectives[29]mission_Actors[15]Failed_Text = 
Objectives[29]mission_Actors[15]Remove_After = 0
Objectives[29]mission_Actors[15]positionX = 947.8181
Objectives[29]mission_Actors[15]positionY = 3.118337
Objectives[29]mission_Actors[15]positionZ = 116.1642
Objectives[29]mission_Actors[15]Heading = 30.20025
Objectives[29]mission_Actors[15]String_Name = ig_kerrymcintosh
Objectives[29]mission_Actors[15]Relationship_Group = Neutral
Objectives[29]mission_Actors[15]AddBlip = False
Objectives[29]mission_Actors[15]ShowCone = False
Objectives[29]mission_Actors[15]Invincible = False
Objectives[29]mission_Actors[15]SetHealth = 100
Objectives[29]mission_Actors[15]DieFromHeadShot = True
Objectives[29]mission_Actors[15]CanExitVehicle = True
Objectives[29]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[15]AlwaysFight = True
Objectives[29]mission_Actors[15]Seeing_Range = 30
Objectives[29]mission_Actors[15]Hearing_Range = 30
Objectives[29]mission_Actors[15]CombatMovement = Offensive
Objectives[29]mission_Actors[15]weapon = Unarmed
Objectives[29]mission_Actors[15]Variation = Default
Objectives[29]mission_Actors[15]Task = 0
Objectives[29]mission_Actors[15]Task_Guard_Range = 5
Objectives[29]mission_Actors[15]Task_Stay_In_Range = True
Objectives[29]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[15]Task_Scenario = NONE
Objectives[29]mission_Actors[16]Survive_Number = 0
Objectives[29]mission_Actors[16]Failed_Text = 
Objectives[29]mission_Actors[16]Remove_After = 0
Objectives[29]mission_Actors[16]positionX = 948.3716
Objectives[29]mission_Actors[16]positionY = 2.219037
Objectives[29]mission_Actors[16]positionZ = 116.1642
Objectives[29]mission_Actors[16]Heading = 355
Objectives[29]mission_Actors[16]String_Name = a_f_m_beach_01
Objectives[29]mission_Actors[16]Relationship_Group = Neutral
Objectives[29]mission_Actors[16]AddBlip = False
Objectives[29]mission_Actors[16]ShowCone = False
Objectives[29]mission_Actors[16]Invincible = False
Objectives[29]mission_Actors[16]SetHealth = 100
Objectives[29]mission_Actors[16]DieFromHeadShot = True
Objectives[29]mission_Actors[16]CanExitVehicle = True
Objectives[29]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[16]AlwaysFight = True
Objectives[29]mission_Actors[16]Seeing_Range = 30
Objectives[29]mission_Actors[16]Hearing_Range = 30
Objectives[29]mission_Actors[16]CombatMovement = Offensive
Objectives[29]mission_Actors[16]weapon = Unarmed
Objectives[29]mission_Actors[16]Variation = Default
Objectives[29]mission_Actors[16]Task = 0
Objectives[29]mission_Actors[16]Task_Guard_Range = 5
Objectives[29]mission_Actors[16]Task_Stay_In_Range = True
Objectives[29]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[16]Task_Scenario = NONE
Objectives[29]mission_Actors[17]Survive_Number = 0
Objectives[29]mission_Actors[17]Failed_Text = 
Objectives[29]mission_Actors[17]Remove_After = 0
Objectives[29]mission_Actors[17]positionX = 945.2856
Objectives[29]mission_Actors[17]positionY = 0.4543449
Objectives[29]mission_Actors[17]positionZ = 116.1642
Objectives[29]mission_Actors[17]Heading = 355
Objectives[29]mission_Actors[17]String_Name = a_f_m_beach_01
Objectives[29]mission_Actors[17]Relationship_Group = Neutral
Objectives[29]mission_Actors[17]AddBlip = False
Objectives[29]mission_Actors[17]ShowCone = False
Objectives[29]mission_Actors[17]Invincible = False
Objectives[29]mission_Actors[17]SetHealth = 100
Objectives[29]mission_Actors[17]DieFromHeadShot = True
Objectives[29]mission_Actors[17]CanExitVehicle = True
Objectives[29]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[17]AlwaysFight = True
Objectives[29]mission_Actors[17]Seeing_Range = 30
Objectives[29]mission_Actors[17]Hearing_Range = 30
Objectives[29]mission_Actors[17]CombatMovement = Offensive
Objectives[29]mission_Actors[17]weapon = Unarmed
Objectives[29]mission_Actors[17]Variation = Random
Objectives[29]mission_Actors[17]Task = 0
Objectives[29]mission_Actors[17]Task_Guard_Range = 5
Objectives[29]mission_Actors[17]Task_Stay_In_Range = True
Objectives[29]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[17]Task_Scenario = NONE
Objectives[29]mission_Actors[18]Survive_Number = 0
Objectives[29]mission_Actors[18]Failed_Text = 
Objectives[29]mission_Actors[18]Remove_After = 0
Objectives[29]mission_Actors[18]positionX = 945.8438
Objectives[29]mission_Actors[18]positionY = 1.505747
Objectives[29]mission_Actors[18]positionZ = 116.1642
Objectives[29]mission_Actors[18]Heading = 355
Objectives[29]mission_Actors[18]String_Name = a_f_m_bodybuild_01
Objectives[29]mission_Actors[18]Relationship_Group = Neutral
Objectives[29]mission_Actors[18]AddBlip = False
Objectives[29]mission_Actors[18]ShowCone = False
Objectives[29]mission_Actors[18]Invincible = False
Objectives[29]mission_Actors[18]SetHealth = 100
Objectives[29]mission_Actors[18]DieFromHeadShot = True
Objectives[29]mission_Actors[18]CanExitVehicle = True
Objectives[29]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[18]AlwaysFight = True
Objectives[29]mission_Actors[18]Seeing_Range = 30
Objectives[29]mission_Actors[18]Hearing_Range = 30
Objectives[29]mission_Actors[18]CombatMovement = Offensive
Objectives[29]mission_Actors[18]weapon = Unarmed
Objectives[29]mission_Actors[18]Variation = Custom
Objectives[29]mission_Actors[18]Task = 0
Objectives[29]mission_Actors[18]Task_Guard_Range = 5
Objectives[29]mission_Actors[18]Task_Stay_In_Range = True
Objectives[29]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[18]Task_Scenario = NONE
Objectives[29]mission_Actors[18]COMPONENT_FACE_DRAWABLE = 1
Objectives[29]mission_Actors[18]COMPONENT_FACE_TEXTURE = 1
Objectives[29]mission_Actors[18]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_HAIR_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_TORSO_DRAWABLE = 1
Objectives[29]mission_Actors[18]COMPONENT_TORSO_TEXTURE = 2
Objectives[29]mission_Actors[18]COMPONENT_LEGS_DRAWABLE = 1
Objectives[29]mission_Actors[18]COMPONENT_LEGS_TEXTURE = 2
Objectives[29]mission_Actors[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_FEET_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[18]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[18]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[18]PROP_HATS_INDEX = -1
Objectives[29]mission_Actors[18]PROP_HATS_TEXTURE = -1
Objectives[29]mission_Actors[18]PROP_GLASSES_INDEX = -1
Objectives[29]mission_Actors[18]PROP_GLASSES_TEXTURE = -1
Objectives[29]mission_Actors[18]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[18]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[19]Survive_Number = 0
Objectives[29]mission_Actors[19]Failed_Text = 
Objectives[29]mission_Actors[19]Remove_After = 0
Objectives[29]mission_Actors[19]positionX = 944.31
Objectives[29]mission_Actors[19]positionY = 4.367622
Objectives[29]mission_Actors[19]positionZ = 116.1642
Objectives[29]mission_Actors[19]Heading = 30
Objectives[29]mission_Actors[19]String_Name = a_f_y_beach_01
Objectives[29]mission_Actors[19]Relationship_Group = Neutral
Objectives[29]mission_Actors[19]AddBlip = False
Objectives[29]mission_Actors[19]ShowCone = False
Objectives[29]mission_Actors[19]Invincible = False
Objectives[29]mission_Actors[19]SetHealth = 100
Objectives[29]mission_Actors[19]DieFromHeadShot = True
Objectives[29]mission_Actors[19]CanExitVehicle = True
Objectives[29]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[19]AlwaysFight = True
Objectives[29]mission_Actors[19]Seeing_Range = 30
Objectives[29]mission_Actors[19]Hearing_Range = 30
Objectives[29]mission_Actors[19]CombatMovement = Offensive
Objectives[29]mission_Actors[19]weapon = Unarmed
Objectives[29]mission_Actors[19]Variation = Custom
Objectives[29]mission_Actors[19]Task = 0
Objectives[29]mission_Actors[19]Task_Guard_Range = 5
Objectives[29]mission_Actors[19]Task_Stay_In_Range = True
Objectives[29]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[19]Task_Scenario = NONE
Objectives[29]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 1
Objectives[29]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 2
Objectives[29]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 2
Objectives[29]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 5
Objectives[29]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 5
Objectives[29]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[29]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[29]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[29]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[29]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[20]Survive_Number = 0
Objectives[29]mission_Actors[20]Failed_Text = 
Objectives[29]mission_Actors[20]Remove_After = 0
Objectives[29]mission_Actors[20]positionX = 939.9081
Objectives[29]mission_Actors[20]positionY = 4.338102
Objectives[29]mission_Actors[20]positionZ = 116.1642
Objectives[29]mission_Actors[20]Heading = 340
Objectives[29]mission_Actors[20]String_Name = Bane
Objectives[29]mission_Actors[20]Relationship_Group = Enemy1
Objectives[29]mission_Actors[20]AddBlip = False
Objectives[29]mission_Actors[20]ShowCone = False
Objectives[29]mission_Actors[20]Invincible = False
Objectives[29]mission_Actors[20]SetHealth = 2000
Objectives[29]mission_Actors[20]DieFromHeadShot = True
Objectives[29]mission_Actors[20]CanExitVehicle = True
Objectives[29]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[20]AlwaysFight = True
Objectives[29]mission_Actors[20]Seeing_Range = 50
Objectives[29]mission_Actors[20]Hearing_Range = 50
Objectives[29]mission_Actors[20]CombatMovement = Offensive
Objectives[29]mission_Actors[20]weapon = KnuckleDuster
Objectives[29]mission_Actors[20]Variation = Default
Objectives[29]mission_Actors[20]Task = 1
Objectives[29]mission_Actors[20]Task_Guard_Range = 45
Objectives[29]mission_Actors[20]Task_Stay_In_Range = True
Objectives[29]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[20]Task_Scenario = NONE
Objectives[29]mission_Actors[21]Survive_Number = 0
Objectives[29]mission_Actors[21]Failed_Text = 
Objectives[29]mission_Actors[21]Remove_After = 0
Objectives[29]mission_Actors[21]positionX = 949.1456
Objectives[29]mission_Actors[21]positionY = 25.91043
Objectives[29]mission_Actors[21]positionZ = 116.1642
Objectives[29]mission_Actors[21]Heading = 175
Objectives[29]mission_Actors[21]String_Name = ig_brucie2
Objectives[29]mission_Actors[21]Relationship_Group = Neutral
Objectives[29]mission_Actors[21]AddBlip = False
Objectives[29]mission_Actors[21]ShowCone = False
Objectives[29]mission_Actors[21]Invincible = False
Objectives[29]mission_Actors[21]SetHealth = 100
Objectives[29]mission_Actors[21]DieFromHeadShot = True
Objectives[29]mission_Actors[21]CanExitVehicle = True
Objectives[29]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[21]AlwaysFight = True
Objectives[29]mission_Actors[21]Seeing_Range = 30
Objectives[29]mission_Actors[21]Hearing_Range = 30
Objectives[29]mission_Actors[21]CombatMovement = Offensive
Objectives[29]mission_Actors[21]weapon = Unarmed
Objectives[29]mission_Actors[21]Variation = Default
Objectives[29]mission_Actors[21]Task = 0
Objectives[29]mission_Actors[21]Task_Guard_Range = 5
Objectives[29]mission_Actors[21]Task_Stay_In_Range = True
Objectives[29]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[21]Task_Scenario = NONE
Objectives[29]mission_Actors[22]Survive_Number = 0
Objectives[29]mission_Actors[22]Failed_Text = 
Objectives[29]mission_Actors[22]Remove_After = 0
Objectives[29]mission_Actors[22]positionX = 949.6599
Objectives[29]mission_Actors[22]positionY = 25.32618
Objectives[29]mission_Actors[22]positionZ = 116.1642
Objectives[29]mission_Actors[22]Heading = 130
Objectives[29]mission_Actors[22]String_Name = a_m_y_gencaspat_01
Objectives[29]mission_Actors[22]Relationship_Group = Neutral
Objectives[29]mission_Actors[22]AddBlip = False
Objectives[29]mission_Actors[22]ShowCone = False
Objectives[29]mission_Actors[22]Invincible = False
Objectives[29]mission_Actors[22]SetHealth = 100
Objectives[29]mission_Actors[22]DieFromHeadShot = True
Objectives[29]mission_Actors[22]CanExitVehicle = True
Objectives[29]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[22]AlwaysFight = True
Objectives[29]mission_Actors[22]Seeing_Range = 30
Objectives[29]mission_Actors[22]Hearing_Range = 30
Objectives[29]mission_Actors[22]CombatMovement = Offensive
Objectives[29]mission_Actors[22]weapon = Unarmed
Objectives[29]mission_Actors[22]Variation = Default
Objectives[29]mission_Actors[22]Task = 0
Objectives[29]mission_Actors[22]Task_Guard_Range = 5
Objectives[29]mission_Actors[22]Task_Stay_In_Range = True
Objectives[29]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[22]Task_Scenario = NONE
Objectives[29]mission_Actors[23]Survive_Number = 0
Objectives[29]mission_Actors[23]Failed_Text = 
Objectives[29]mission_Actors[23]Remove_After = 0
Objectives[29]mission_Actors[23]positionX = 959.5674
Objectives[29]mission_Actors[23]positionY = 40.77338
Objectives[29]mission_Actors[23]positionZ = 116.1641
Objectives[29]mission_Actors[23]Heading = 295
Objectives[29]mission_Actors[23]String_Name = a_m_y_smartcaspat_01
Objectives[29]mission_Actors[23]Relationship_Group = Enemy1
Objectives[29]mission_Actors[23]AddBlip = False
Objectives[29]mission_Actors[23]ShowCone = False
Objectives[29]mission_Actors[23]Invincible = False
Objectives[29]mission_Actors[23]SetHealth = 100
Objectives[29]mission_Actors[23]DieFromHeadShot = True
Objectives[29]mission_Actors[23]CanExitVehicle = True
Objectives[29]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[23]AlwaysFight = True
Objectives[29]mission_Actors[23]Seeing_Range = 30
Objectives[29]mission_Actors[23]Hearing_Range = 30
Objectives[29]mission_Actors[23]CombatMovement = Offensive
Objectives[29]mission_Actors[23]weapon = MilitaryRifle
Objectives[29]mission_Actors[23]Variation = Default
Objectives[29]mission_Actors[23]Task = 0
Objectives[29]mission_Actors[23]Task_Guard_Range = 5
Objectives[29]mission_Actors[23]Task_Stay_In_Range = True
Objectives[29]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[23]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 3
Objectives[29]ObjectiveMessages[0]positionX = 970.6382
Objectives[29]ObjectiveMessages[0]positionY = 49.8017
Objectives[29]ObjectiveMessages[0]positionZ = 115.1641
Objectives[29]ObjectiveMessages[0]Message = THE PENTHOUSE HAS BEEN BREACHED!!!!  COVER THE BOSS!
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 958.3433
Objectives[29]ObjectiveMessages[1]positionY = 26.87591
Objectives[29]ObjectiveMessages[1]positionZ = 115.1812
Objectives[29]ObjectiveMessages[1]Message = I MUST BREAK YOU BATMAN!!
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = True
Objectives[29]ObjectiveMessages[1]Delay = False
Objectives[29]ObjectiveMessages[1]DelayTime = 0
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 10
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = 946.686
Objectives[29]ObjectiveMessages[2]positionY = 2.381611
Objectives[29]ObjectiveMessages[2]positionZ = 115.1642
Objectives[29]ObjectiveMessages[2]Message = YOU DUMB SCHMUCK. IM MORE SCARED OF WHAT RAS WILL DO TO ME THAN YOU! THAT PLANE WILL TAKE OFF AND YOULL NEVER KNOW WHERE IT IS HEADING! SO BUNK OFF YOU...........
Objectives[29]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[2]Sender = 
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = White
Objectives[29]ObjectiveMessages[2]PlayFromStart = True
Objectives[29]ObjectiveMessages[2]Delay = False
Objectives[29]ObjectiveMessages[2]DelayTime = 0
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 7.5
Objectives[29]ObjectiveMessages[2]TypeSubtitle = True
Objectives[29]ObjectiveMessages[2]TypeTextMesage = False
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[30]Text = ENTER THE PENTHOUSE. TAKE OUT THE FAMILY.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 15
Objectives[30]ColorR = 255
Objectives[30]ColorG = 0
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 966.5646
Objectives[30]positionY = 64.3817
Objectives[30]positionZ = 111.703
Objectives[30]Heading = 45
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 1
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = TAKE DIAMONTE OUT. FIND OUT WHAT AIRPORT THE LAST WEAPONS SUPPLY IS.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 0
Objectives[31]Reserved = 15
Objectives[31]ColorR = 255
Objectives[31]ColorG = 0
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 946.5487
Objectives[31]positionY = 3.317951
Objectives[31]positionZ = 115.3142
Objectives[31]Heading = 30
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 1
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = LEAVE PENTHOUSE.
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 16
Objectives[32]ColorR = 0
Objectives[32]ColorG = 128
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 975.7293
Objectives[32]positionY = 60.01735
Objectives[32]positionZ = 114.9143
Objectives[32]Heading = -115
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 4
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = 980.0847
Objectives[32]mission_Actors[0]positionY = 58.68083
Objectives[32]mission_Actors[0]positionZ = 116.1711
Objectives[32]mission_Actors[0]Heading = 75.00002
Objectives[32]mission_Actors[0]String_Name = Aguilar
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = False
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[32]mission_Actors[0]Variation = Default
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = 978.6755
Objectives[32]mission_Actors[1]positionY = 56.63391
Objectives[32]mission_Actors[1]positionZ = 116.171
Objectives[32]mission_Actors[1]Heading = 40
Objectives[32]mission_Actors[1]String_Name = Aguilar
Objectives[32]mission_Actors[1]Relationship_Group = Enemy1
Objectives[32]mission_Actors[1]AddBlip = False
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 500
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = Dagger
Objectives[32]mission_Actors[1]Variation = Default
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = 976.9523
Objectives[32]mission_Actors[2]positionY = 55.86882
Objectives[32]mission_Actors[2]positionZ = 116.1639
Objectives[32]mission_Actors[2]Heading = 355
Objectives[32]mission_Actors[2]String_Name = Aguilar
Objectives[32]mission_Actors[2]Relationship_Group = Enemy1
Objectives[32]mission_Actors[2]AddBlip = False
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 500
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = Dagger
Objectives[32]mission_Actors[2]Variation = Default
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = 977.7073
Objectives[32]mission_Actors[3]positionY = 56.74603
Objectives[32]mission_Actors[3]positionZ = 116.171
Objectives[32]mission_Actors[3]Heading = 25.00003
Objectives[32]mission_Actors[3]String_Name = Aguilar
Objectives[32]mission_Actors[3]Relationship_Group = Enemy1
Objectives[32]mission_Actors[3]AddBlip = False
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 300
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = StunGun
Objectives[32]mission_Actors[3]Variation = Default
Objectives[32]mission_Actors[3]Task = 0
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 1
Objectives[32]ObjectiveMessages[0]positionX = 979.2354
Objectives[32]ObjectiveMessages[0]positionY = 57.52664
Objectives[32]ObjectiveMessages[0]positionZ = 115.1742
Objectives[32]ObjectiveMessages[0]Message = YOU WILL NEVER STOP THE DEMONS HEAD!!
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = False
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 20
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[33]Text = I WAS ABLE TO DESTROY HALF HIS SHIPMENT AT LEAST. THERE ARE 4 AIRPORTS THE OTEHR SHIPMENT MIGHT BE IN. I WONT GET THERE IN TIME. ILL GET YOU RAS. ILL GET YOU... ONE DAY.
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 17
Objectives[33]ColorR = 0
Objectives[33]ColorG = 128
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 957.1232
Objectives[33]positionY = 63.15576
Objectives[33]positionZ = 111.7029
Objectives[33]Heading = -305
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 1
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

